F-10 Curriculum (V8)
F-10 Curriculum (V9)
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In this lesson students learn about needs and wants whilst budgeting for a birthday party. Students gather and compare data about how their classmates celebrate birthdays. They are then introduced to budgeting in the context of planning a party. They are asked to consider how needs and wants impact their spending choices ...
Embark on an exhilarating virtual adventure that will ignite young minds and equip them for the digital frontier. The Questacon Cyber Castle Challenge is a FREE Minecraft: Education game and resources to engage students in cyber security concepts and skills of the future.
This is an illustrated retelling of the engineering decisions made to relocate a town from low to high ground following a dangerous flooding event. Based on a real-life event, the story shows the creativity, innovation and collaboration required to manage the process and focuses on the value engineers brings to the local ...
This is a comprehensive education package based on of the world's most exciting ecological restoration projects that is happening right now in Western Australia! It features interactive virtual tours, 3D skulls, videos, real-action inquiry projects, research projects, native animal educational card games and activities, ...
In this activity, students use a story of a fictional river to explore the impacts of various land uses on the ecological health of a river. This demonstration can be used to introduce science or geography concepts related to your local catchment e.g. land uses, water cycle, human impacts and contaminants or waste in river ...
Regular practise of addition facts can help children build their confidence in maths.
This game, played in pairs with a of dominoes, challenges students to create fractions and compare their values. The player with the higher value fraction wins each round and the associated domino. The game is played until one player owns all the dominoes.
This small group game challenges students to use logic and problem solving strategies to name multi-digit numbers.
In this lesson sequence, students explore what happens as water soaks into or runs over the ground. They gain an understanding of a catchment from a sandpit model that show how water moves across the landscape. Students then trace the journey that their water takes every day, from catchment or aquifer to tap.
In this indoor or outdoor activity, students (working in small groups or as a class) listen to a story about how two people use water every day. They add water to two jugs (one for each character) which correspond to an amount read in the story. It is a great way to show how much water is used for everyday activities and ...
In this activity, students identify the water use areas in the school and the water use items found in those areas. On the ‘Water walk’, students also identify any leaking water use items. They assess how water savings can be made in each of these areas.
This activity is designed to encourage students to develop and explain different strategies to solve subtraction problems.
This activity asks students to follow directions and use grid coordinates to create a picture.
This open-ended task challenges students to carry out a mathematical investigation using a ribbon-bow as a stimulus. They are encouraged to develop their own research questions and investigate possible solutions using using mathematical problem solving and modelling strategies.
In this game students practise addition and subtraction of 2-digit numbers, using multiple strategies.
The focus of this activity is to find out what students know about addition of decimals and what are some of the different strategies students are able to use and explain. Do students prefer to use equations or do students rely more on empty number lines?
This game gives students opportunities to practice subtraction skills and to learn subtraction strategies, including the jump strategy, the split (or partition) strategy, compensation and the count-up to strategy (sometimes called the Shopkeeper’s method).
This lesson focuses on different ways to tell time.
ROWCO is a card game that will help students practice their addition facts while playing an engaging strategy game.
This game applies students' knowledge of location on a grid and practises directional language. Students develop a strategy to make effective moves, using two dice, counters and a 10 by 10 grid.