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Light up soft toy with LilyPad

This project will explore two ways of controlling the flow of current to a LED using a button and switch. No programming is initially expected in this project, however once students are comfortable with connecting or sewing their circuits and attaching lights, a follow-up project that involves using a pre built Arduino ...

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Game design

This sequence of lessons integrates game design using scratch and a Makey Makey programming board.

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Pencil code program: Lady MacBeth Chat Bot

Use this program to create an interactive chat bot who answers questions as if she is Lady Macbeth. Have students analyze, fill in or change parts of, or use the program to create their own variation and rendition of a character. This program could be used to further your understanding of how you could use Pencil Code in ...

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AR Solar System with Metaverse

In this lesson, students explore our Solar System in Augmented Reality (AR). Students start by exploring a set of AR flashcards that present the Sun and Planets in our Solar System and then go on to use the Metaverse App to create their own AR solar system experience based on research.

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Turtles: exploring data in turtle population dynamics

The number of eggs a female turtle lays in her lifetime influences the health of that species population. In this lesson we look at modelling data related to the number of eggs a female turtle lays in her lifetime, using real scientific data. Explore ways to model, interpret, represent and present data, creating an infographic ...

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Turtles: exploring data tracking turtle movements

By gathering data on marine turtles, scientists have evidence that helps them work out where turtles migrate and the journeys they take. Scientists can then help to reduce the threats to the turtles’ survival. In this lesson we look at satellite tracking using real scientific data. Explore ways to model, interpret, represent ...

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DT Challenge - 7-8 Python - Turtle

Control a turtle and draw amazing pictures with code. In this challenge you'll learn the fundamentals of programming by using instructions to position a turtle on the screen, drawing lines, patterns and shapes in the same way computers draw images. Computers use the input from users and the environment to give us feedback ...

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Networking with the micro:bit

This downloadable free book presents a series of activities to teach the basics of computer networks. While you may not learn all aspects of computer networking, these activities provide a useful selection and serve as a good starting point to cater for your student's needs, skill and knowledge. Each chapter presents interesting ...

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DT Challenge - 7/8 Python - Chatbot

Write programs to solve problems with code and create word games! In this DT Challenge, you'll learn how to play Mad Libs, Questions, Taboo, and Word Chain, and even write your very own Pirate Chatbot! Can you fool your friends into thinking they're talking to a real person? Learn how to create a series of word games with ...

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Sphero young inventors

In this lesson students will explore the use of Sphero in the everyday world by adding accessories to invent solutions to workplace or other problems or simply by inventing an adaptation to the device. In each case, they are to build the accessory and create the code required for the device to serve a particular purpose. ...

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Lilypad Personalised Alert Buzzer

In this lesson students will create a personalised musical buzzer by programming the LilyPad Arduino to play a sound using the Main board, Buzzer and Button, coding the note frequency in Arduino IDE. The lesson can be extended to include LED’s that light up or flash according to the note played to enable the buzzer to be ...

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Rock, Paper, Scissors AI!

In this lesson we use the game rock, paper scissors to investigate how an AI can recognise your hand gestures. Firstly students create, train and test their own AI model. They import their AI model into a pre-made JavaScript program to modify the computer program to incorporate game play. The level of game play will depend ...

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DT Challenge - 7/8 Blockly - Geometry

Explore geometry through programming, and draw intricate patterns and explosive fireworks! In this challenge, you’ll learn about how computers use angles, parallel lines and geometric transformations to generate the text and images you see on your screen every day. Use what you learn to develop your own fonts, pattern generators ...

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DT Challenge - 7/8 Python - Sport Micro:Bit

Use Python to program a micro:bit for sport! Get excited about coding even if you have no experience. You'll use the Python language to write your own programs, and make interactive games and tools to improve your health.

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Scratch Creative Computing Guide

There is also a series of units comprising learning activities, paired with assessment activities and templates that can be used to support use of the Scratch (MIT) platform. The Scratch Creative Computing Guide supports assessment activities with visual programming environments.

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Weather forecast from the stratosphere

This lesson sequence is designed to introduce students to data analysis using a spreadsheet such as MS Excel. The project is based on a real world problem and a real data set from a weather balloon launched in Australia earlier this year. The project consists of 5 lessons of variable length, each with a different focus. ...

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Programming LED circuit with Arduino IDE

In this lesson students will be using components of the LilyPad development kit to create a circuit of LED’s that are controlled using a basic Arduino program, written in the Arduino IDE. Starting with a simple sequence of turning a LED on and off, the students can be challenged to choose a piece of music with a steady ...

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Data compression

Students will learn how the information in a pixel can be manipulated to change the image, and apply a bitmask filter to an image to remove some information and reduce the memory size of the file. Finally, students will modify the filter to find a balance between quality and small file size. Based on the original lessons ...

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Visual to text coding: Lesson 6

This is the sixth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It builds on the previous introduction to arrays (also called lists) and brings in the length property.

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Visual to text coding: The Basics

This series of lessons is to help students to transition from visual coding to text-based coding with a general-purpose programming language. This section provides the basics in order to use the programming environments: Scratch, Python and JavaScript.