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I am an inventor lesson

In this lesson, students explore the life, work and times of Rube Goldberg. The lesson uses Rube Goldberg’s work to teach students about simple machines, how they function and their design principles. Working in groups, the students then design and create a Rube Goldberg machine that can complete a simple task. Students ...

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Girl Asleep Digital Education Package

This resource, delivered in two-parts as Girl Asleep; an Interactive Journey accompanied by a detailed digital study guide, gives imaginative and dynamic insights into the making of the feature film Girl Asleep. The Interactive Journey allows students to experience what it is like to work on a film set through interviews ...

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Safe Crossing Creator - Minecraft: Education Edition

A game for students to understand how to be safe when using railway and tram crossings. Students will read stories of characters, interpreting the unsafe behaviour shown and creating/placing a sign to remind all crossing users of the safe behaviour. As a learning artefact students produce a report detailing the unsafe ...

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Hologram poetry lesson

In this lesson, students are asked to present a poem as a visual illusion. They explore holograms and visual illusions, and then delve into the mechanics of poetry construction by exploring the poetry of Banjo Paterson. They write their own poem or recite a poem and create a hologram illusion of themselves reciting a poem. ...

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The Orb

The Orb is a collection of multimedia learning resources about Tasmanian Aboriginal histories and cultures. It explores the interconnections between people, Country, culture, identity, and the living community. The multimedia resources have between three and five sections in which Tasmanian Aboriginal people share their ...

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MoneySmart: Teaching resources for VET

ASIC's Be MoneySmart is an online training resource for VET students and senior high school students. It helps students to develop money management skills which support their future careers in small business or as contractors. It consists of five online modules: Saving, budgeting and spending; Personal tax; Superannuation; ...

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Taronga Zoo - Rainforest heroes: iPad app

This iPad app provides an experience of Taronga Zoo's stunning Wild Asia rainforest trail. Guided by volunteer researcher Heidi Greentree and a GPS map, students create a PDF field report using the photographs they have taken, observations made and information collected. This can be emailed for further research and discussion ...

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Taronga Zoo - Wild Australia: iPad app

This iPad app is designed for Stage 2 students to use while on excursion in the Wild Australia area in Taronga Zoo Sydney and at the Taronga Western Plains Zoo, Dubbo. Students create a field report from observations and can email and review their editable summary poster for further study back at school. The app has intuitive ...

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Through the gate

This resource embeds the use of online collaboration tools and 21st century learning skills to support students across Stage 2 English and creative arts (visual arts). It presents students with a real-world challenge to create a class picture book and organise a launch event for the book. Students work collaboratively to ...

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Level Up Minecraft

This unit of work involves in-world Minecraft explorations and in-class activity. It is intended for students in regional areas to know and understand the issues that surround safety on and around rail lines. Students consider why there are safety issues, how technical systems at active crossings can go a long way to making ...

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How to teach digital citizenship and online safety - Scope and sequence Australian curriculum

This resource provides links to lessons and activities at each level of schooling from Foundation to Year 10 in the area of online safety.

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The Hunger Games

This is a PowerPoint resource for teachers who are teaching the film adaptation of 'The Hunger Games'. It includes definitions of film techniques and close analyses of selected scenes and themes. It also contains links to the other four resources in this series - the study guide, characters, themes and issues, as well as ...

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Teaching Reading and Viewing - Comprehension Strategies and activities for Years 1-9

This resource developed by the Queensland Curriculum and Assessment Authority provides teachers with a collection of strategies and activities for developing students’ comprehension. It is a companion document to the series of guides on teaching reading and viewing. The strategies are listed alphabetically in the table ...

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Imagining ancient Rome

This is a unit of inquiry made up of 12 learning sequences for year 7 in the English for the Australian Curriculum resource. Each learning sequence contains a series of resources, suggested activities to carry out with students and a post-activity reflection. This unit of inquiry allows students to explore how life in ...

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Consumer culture: Are we being bought?

This is a unit of inquiry made up of 12 learning sequences for year 7 in the English for the Australian Curriculum resource. Each learning sequence contains a series of resources, suggested activities to carry out with students and a post-activity reflection. Students focus on using critical literacy skills to explore ...

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Secondary English: collaboration

These seven learning activities, which focus on 'collaboration' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers provide students with opportunities ...

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Secondary English: presentation

These seven learning activities, which focus on 'presentation' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers present students with models of ...

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Primary English: different representations

These seven learning activities, which focus on 'representations' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers expose students to a wide range ...

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Primary English: models and modelling

These seven learning activities, which focus on 'modelling texts' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers are provided with guidance about ...

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Steps to spelling accuracy infographic

This infographic highlights the knowledge and skill areas students need to develop for early spelling accuracy, and the key role of spelling generalisations in this development.