F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This resource is for Stage 3, Stage 4 and Stage 5 and introduces the purpose and features of cartoons. It includes information slides showing examples of different types of cartoons and interactive questions to test students' understanding of the content covered.
A web page resource with information, teacher guides and activities on types of sentences to support the Australian Curriculum in English K–10. It has detailed activities, links to resources and quizzes.
A web page with information, teacher guides and resources on responding to texts. This resource supports the NSW English K-10 syllabus.
A resource with information, study guides and resources on visual literacy to support the English K-10 Australian Curriculum in English. It provides a series of activities, guidelines and tasks about visual texts from a variety of sources. Contains writing scaffolds, templates and proformas for responding and composing ...
A web page with information, teacher guides and activities on writing sentences using the active and passive voice. This resource supports the BOS NSW Syllabus for the Australian Curriculum in English K–10.
Search an island for clues to find a rare bird. Find kanji hidden near the things they represent. Notice the kanji are compound kanji that share a common radical. Discover the related meanings of each set of kanji. Identify the general pattern that the meaning of a radical will contribute to the meaning of a compound kanji. ...
Solve word puzzles in a quiz show. Choose a key kanji such as 同, 学 or 明. Then spin the wheel to make new compound words using your key kanji. Use the meanings of the individual kanji to work out the meaning of each compound word and score points. Solve the meaning of enough compound words to win a prize. Review all the ...
These seven learning activities, which focus on 'collaboration' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers provide students with opportunities ...
These seven learning activities, which focus on 'presentation' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers present students with models of ...
Students learn how to discuss responsibility when debating.
Students learn how to use characterisation and descriptive language in debating.
Develop student confidence in speaking in a debate.
Everyone can play. That's the message in this Stage 3 unit on adaptive and inclusive sports and games. Adaptive sports are not just for people with a disability, in fact adaptive sports make important changes that allow everyone to play in a fair and fun way. Learn about some of the adaptive sports played at the Invictus ...
This resource is designed to guide Year 3 to Year 6 students in the art of persuasive writing, based on responses to information texts and their own research on specific topics. The information texts used in this resource were written as part of the commemoration of the visit of HMB Endeavour to Kamay Botany Bay in 1770. ...
This resource explores the perspectives of the Aboriginal people of Kamay Botany Bay and the men aboard the HMB Endeavour upon their meeting in 1770. It will also help students to understand the history of Australia's Aboriginal peoples and why their stories of the past are equally important to hear. Note to Aboriginal ...
Create your own news broadcast, fun movie or your own themed TV shows using this video-creation tool. Videos can be saved in app or published via Telestory's moderated video channel 'ToonTube'. Free when reviewed 5/6/15.
Explore definitions in debating from the negative team's perspective.
Students develop skills in how to use mechanisms in a debate.
Students learn about, compose and perform slam poetry.
This cross-curriculum resource is designed to introduce Stage 2, 3 and 4 students to the design thinking process through a series of videos and interactive activities. This resource is also downloadable as a SCORM file: the downloaded version will only work if you upload it to a webserver, such as Moodle or Canvas.