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Online

Visual to text coding: Lesson 3

This is the third in a series of lessons to transition from visual coding to text-based coding with a general-purpose programming language. This lesson may take two to three 45-minute periods. It introduces how to generate and use random numbers.

Online

Can a computer recognise your sentiment?

This lesson plan enables students to explore how Natural Language Processing (NLP), a subset of Artificial Intelligence (AI), is used to assess and categorise a user’s online comments. (AI is the ability of machines to mimic human capabilities in a way that we would consider 'smart'.)

Online

Visual to text coding: Index page

This lesson sequence provides a bridge between visual coding (eg. Scratch) and General Purpose Programming languages (eg. Python or JavaScript). This resource is most suitable if you have never done General Purpose Programming and/or you benefit from slow-paced, step-by-step video tutorials.

Online

Heads or tails

In this lesson we show how to transition from a visual based programming language to using a text-based programming language using the example of a heads or tails coin toss application.

Online

Learning environments

This sequence of lessons explores how conditions in the environment can impact on learning. Through investigating the environmental influences on our classroom, and learning environments such as light, noise and temperature, students collect data and identify the optimal learning environment.

Online

Ciphering a sentence

A cipher is a message that has been written in such a way (encoded) that it is unreadable by others. In this lesson, students will use mapping to encode a sentence. Students will work with a partner to create an algorithm that describes the encryption process. They will also examine encoded and decoded messages to recognize ...

Online

Creating my own spreadsheet to convert binary to decimal

A spreadsheet can be used to do calculations quickly using formulas. How can we make a spreadsheet that converts a binary number to a decimal number? This lesson provides some guidance and Excel files for student and teacher use.

Online

Visual to text coding: Lesson 8

This is the eighth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It brings together skills from the previous lessons to design and develop a Higher Lower game, where the player tries to guess ...

Online

Visual to text coding: Lesson 7

This is the seventh in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It introduces iteration (also called loops).

Online

Visual to text coding: Lesson 4

This is the fourth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It introduces the combining of logical operators and and or for more complex decisions.

Online

Visual to text coding: Lesson 1

This is the first in a series of lessons to transition from visual coding to text-based coding with a general-purpose programming language. This lesson may take two to three 45-minute periods. It introduces how to create variables, get user input and perform maths operations.

Online

Project Quantum: Online assessment system

Project Quantum helps computing teachers check their students’ understanding, and support their progress, by providing free access to an online multiple-choice assessment system and question bank. To use Project Quantum, you will need to create a free account.

Online

Describing an everyday object

In this lesson, students act like the inventor of an everyday object that does not yet exist. Students abstract the essential details, and describe what need would be fulfilled by the new object and how, specifically, it functions. They will then translate the description into a format appropriate for modeling the object ...

Online

Seeing the Land from an Indigenous Canoe

This is website about the significant contribution Aboriginal people made in colonial times by guiding European explorers and colonists, stock and goods across the Victorian river systems. The resource includes introductory information and 31 Story Objects in the format of videos, audio, images and text. Each object also ...

Online

GeogSpace: years 5-6 - inquiry and skills

This is a web page consisting of an overview and two illustrations of practice on the GeogSpace website, a resource for teachers. Illustration 1 focuses on the use of inquiry in identifying the ways in which people shape the characteristics of places and the spaces within them, and developing the skill of working collaboratively ...

Online

GeogSpace

This is a website that offers quality primary and secondary geography resource materials for all teachers of geography. The resources support teachers in developing their knowledge, skills and pedagogical capacity to teach geography of the highest quality. GeogSpace provides resources to assist teachers in the implementation ...

Online

Mapping Aboriginal knowledge of the bush

This is a resource about a collaborative study carried out by the CSIRO and the Aboriginal peoples of the Northern Territory and Western Australia to map the peoples’ knowledge of bush tucker associated with the Daly and Fitzroy Rivers and develop seasonal calendars. The resource consists of an online article from ‘Australian ...

Online

How does the Sydney Metro meet the needs of society? – Stage 3

This inquiry-based unit of work was created, trialled and peer reviewed as part of a professional learning program in inquiry-based learning for school teachers. The professional learning courses were part of a pilot partnership between the NSW Government’s Sydney Metro transport agency and Western Sydney University.

Online

Reduce, Reuse, Recycle, Compost

This learning sequence examines the waste management strategies of reducing, reusing, recycling and composting.

Interactive

What house is that?

This is an interactive streetscape of nine houses, each from a different era and of different styles. They represent the nine main housing styles in Victoria. Information about each of the houses includes: features and style; the Architect; designers; historical observations; house owners; and general social history of ...