Search results

Listed under:  Health  >  Psychology  >  Cognition  >  Thinking  >  Problem solving  >  Computational thinking
Text

Australian Curriculum: Digital Technologies assessment task – Year 1 Assessment focus: Data Student task sheet: Stepping out

This PDF includes a self-assessment task for students and a marking guide for teachers.

Text

Australian Curriculum: Digital Technologies Years F-2 Sample Assessment Task: Digital Systems - Presentation materials

The Digital systems presentation materials to support the assessment task provides a scaffold to teach about and assess students’ understanding of how digital systems can be used to collect data about the school environment. Students are guided to use digital systems such as photo apps on digital devices and online maps ...

Video

Activities that promote Digital Technologies concepts and incorporate Numeracy: part 2: Learning from flowers

This video provides suggestions for ways in which Digital Technologies can be used to develop students' learning in the Numeracy Learning Progression.

Video

Additive strategies: Video and teaching guide

This video explores the use of computation strategies, rounding and estimation in real-world, additive situations. Use the video with the supporting teacher guide as a springboard to explore mathematical concepts. A range of strategies such as compensation and partitioning are demonstrated. Estimation and rounding are highlighted ...

Online

Snap block models

Create a model using snap blocks 1 block high and create a code so someone else can build your model.

Online

Three little pigs

Retell the story of the Three Little pigs using a light sensing robot such as Ozobot.

Video

Expert webinar video: Andrew Harris - Lead Teacher, Agricultural Education, Hagley Farm Primary School

Andrew Harris from the Hagley Farm School in Tasmania shares ways in which the school is teaching Digital Technologies and its meaningful use in agriculture . For example, Andrew provides examples of ways students learn about digital systems and data collection.

Online

Create a language learning program

Create a computer program to learn a traditional Aboriginal or Torres Strait Islander language.

Text

Collecting data about litter in the community: years 3-4

This PDF provides activities for collecting, analysing and representing data about litter in the local community. It prompts students to consider the implications of rubbish in the local environment, and suggests actions students can take in order to reduce litter.

Text

Australian Curriculum: Digital Technologies: years 3-4

This PDF provides a line of sight from content descriptions to achievement standards.

Text

Algorithms for First Nations Australian games

In this lesson, we explore algorithms and how they can be used to provide instructions to play a First Nations Australian instructive game. We also learn about aspects of First Nations cultures.

Text

What is a digital system and how do digital systems help us?

This PDF provides suggestions for teaching digital systems to students in years F-2. The resource includes useful links to websites that provide information about digital systems as well as relevant teaching and learning material.

Text

Australian Curriculum: Digital Technologies years 3-4 Digital Systems sample assessment task: Cooling the school

This document provides a scaffold to teach and assess students’ understanding of how digital systems can be used to monitor and collect information used for mapping and making judgements about the environment. Students record information using digital systems to investigate a school need, then design solutions to improve ...

Text

Understanding algorithms and the smiley face biscuit challenge: years F-2

This PDF provides suggestions for introducing students to algorithms by sequencing words, images and actions.

Text

Makey Makey interactive poster: years 3-4

This PDF provides instructions for students to create an interactive poster using a Makey Makey and the visual programming language Scratch. A Makey Makey is an electronic circuit board, which, when connected to a computer, allows everyday objects to function as keyboards.

Text

Scratch 2.0 tutorial

This tutorial provides step-by-step instructions to support the learning of Scratch, a visual programming language. The tutorial is designed for educators who would like to learn how to use Scratch.

Text

Australian Curriculum: Digital Technologies key concepts mapping: yrs F-2

This PDF uses colour coding to provide a line of sight between key concepts, content descriptions and achievement standards in the Digital Technologies subject in the Australian Curriculum.

Text

Australian Curriculum: Digital Technologies Years 3–4 assessment task: Living and non-living things booklet

This PDF is a booklet that accompanies the years 3-4 assessment task, Classifying living and non-living things.

Text

Robots, data and computational thinking: years 2-4

This PDF comprises four worksheets that allow students to observe, investigate, manipulate and program simple line-following robots (Ozobots), engaging in the computational thinking process while working with data.

Text

Australian Curriculum: Digital Technologies key concepts mapping: years 3-4

This PDF uses colour coding to provide a line of sight between key concepts, content descriptions and achievement standards in the Digital Technologies subject in the Australian Curriculum.