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What can water do?

In this lesson, students participate in four tasks to develop an understanding of the properties of water, specifically how water changes when warmed or cooled.

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Water communicators

In this activity, students discuss what it would be like to have no water and how they can save water to prevent this happening. They take a tour of the different locations around the school where water is used and take photographs of students demonstrating ways to save water at that location. They use the photographs to ...

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How does water change?

In this lesson, students explore the properties of water using their senses. This activity is useful as a quick introduction to the topic

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Aesop’s Fables: Comedy and Tragedy Masks

In this teaching activity, students will explore how characters from fables express their thoughts and feelings in comedy and tragedy plays? The activity encourages insights into human nature and making connections between ancient Greek culture and contemporary cultures.

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Visual Storytelling

In this lesson, students will examine how illustrations contribute to the telling of a story. Through picture books (without words), students will discuss and interpret details about the characters, setting, and plot. Students will create illustrations to accompany a text and then write text to accompany illustrations.

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Work sample Year 1 - 2 French: Introduction to self and friend

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 1 and 2 Introduction to self and friend . The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is ...

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Measurement (Measure My Island) - Calculate

This activity allows students to learn about measuring by measuring attributes of irregular shapes. The use of informal units is an important step in order to develop understandings of what it looks like when measuring the attributes of length, perimeter and area.

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Work sample Year 1 – 2 Japanese: Tora poster

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 1 - 2: Tora poster. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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Space Race Game (Introducing Algorithmic Thinking) - Calculate

Space Race is a simple board game that teachers can use to introduce the concept of algorithmic sequencing to students. The teaching points provided with the game assist teachers to introduce the use of an algorithm (a simple set of mathematical instructions) to describe the trajectory of an object across a grid plane from ...

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Western Australia: A Centenary of Change 1918 - 2018

This resource has been developed to commemorate the one hundredth anniversary of the conclusion of World War I. The resource aims to support teachers from Foundation through to Year 10 in integrating 100 years of West Australian history into the HASS curriculum.

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Work sample Year 1 – 2 Japanese: Body parts writing and describing

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 1 - 2: Body parts writing and describing. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is ...

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How Full Is a Bucket? - Calculate

This team-based game challenges students to use metric units of volume and to make capacity estimates for various containers.

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Work sample Year 2 Mathematics: Trick or treat

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 2 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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Computational thinking cut out cards

This set of printable cards provides definitions of six aspects of computational thinking.

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Understanding algorithms and the smiley face biscuit challenge: years F-2

This PDF provides suggestions for introducing students to algorithms by sequencing words, images and actions.

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Technologies: sequence of achievement in the Australian Curriculum

This Word document provides sequences of achievement standards for the Technologies learning area in the Australian Curriculum

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A–Z Digital Technologies vocabulary F–6

This PDF assists teachers in thinking about when and how to introduce Digital Technologies discipline-specific vocabulary.

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Digital Technologies teacher self-assessment matrix

These matrices allow teachers to self-assess their proficiency with Digital Technologies. They include a notes section for teachers to plan future professional learning.

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Curzon & Bell et al. review: Computational thinking

This article explores the concept of computational thinking within computer science learning and in relation to other learning areas. The authors assert that because of its focus on analysis, computational thinking is not only suitable for computation but also the development of systems-based on computation.

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Rosicka review: STEM practices in primary schools

This report reviews recent research literature in the areas of teacher capacity, integration of STEM disciplines, active learning and student engagement and participation to help inform the world of practice. The literature review was restricted to STEM practices in primary schools.