F-10 Curriculum (V8)
F-10 Curriculum (V9)
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In this outdoor task, students draw a map of the playground. Use this task to observe the students’ ability to follow and give directions using the language of position and direction.
This guide supports teachers to develop students’ geometric understandings.
This comprehensive resource describes the progression of number-related ideas showing the relationship to other curriculum strands. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in number including teaching and cultural implications.
Students recall the twos number sequence and use skip counting by twos to count a collection.
The content of this book is organised into topics including understanding whole and decimal numbers, and understanding fractional numbers.
In this lesson students investigate odd and even numbers.
This class warm-up game focuses on practising addition and subtraction strategies and developing algebraic thinking by using a rule applied to a list of numbers.
This downloadable lesson resource introduces the concept of ‘Number Walks’: taking a stroll with the class or group around the school or the local neighbourhood. Guided by the teacher, students note down anything they see that relates back to their understanding of the topic and then conduct a plenary session back in the ...
The focus of this activity is on patterns and algorithmic thinking. The lesson aims to encourage students to explore problems with limited assistance from the teacher. Although the teacher asks questions and can prompt learning, the students will investigate the problem using their own strategies.
This activity uses Cuisenaire rods to help demonstrate if students 'trust the count'.
Space Race is a simple board game that teachers can use to introduce the concept of algorithmic sequencing to students. The teaching points provided with the game assist teachers to introduce the use of an algorithm (a simple set of mathematical instructions) to describe the trajectory of an object across a grid plane from ...
This game challenges students to choose pairs of cards that sum to ten. The game develops students' skills of addition and subtraction, creating simple equations and using mathematical language to describe their thinking processes.
Students identify, describe and create repeating patterns.
This comprehensive resource describes the progression of ideas that cover statistics and probability. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in chance and data including teaching and cultural implications.
Use this task to assist in assessing student knowledge, skills and processes related to drawing a plan, showing the position and orientation of objects and positional language they use.
Students tell time to the hour and half-hour. They match analog and digital time representations.
In this game for pairs or teams, students practise addition and subtraction of small numbers, using multiple strategies.
This sequence of 5 tasks explores the idea that 10 ones are equal to a unit of 1 ten. Students explore through the context of a garden as Mr Sprout the gardener packs and plants his seeds. Students have multiple experiences of stacking, of grouping, and of bundling as they make sense of this idea. Professional learning ...
This activity uses pattern blocks to explore patterns and the relationship between numbers. Students use the blocks to create and describe other shapes and since the blocks are relational they can be used for other investigations. For example, turn the blocks into units – if the triangle is one what is the value of the hexagon?
Use this diagnostic task to assess what students know about volume and units to compare volumes.