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General-purpose programming

Find out about General-purpose programming. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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User interface

Find out about User interface. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Girls in tech

Find out about Girls in tech. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Travel safe

In this series of lessons, students use a basic programming language to design and create an app for younger students to encourage them to use public transport safely. They explore basic user-interface principles and take into account aesthetics and the development of a positive user experience. Their goal is to create ...

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Balloon car challenge

In this practical activity, students design and build a balloon-powered car and race it to better understand the ideas related to rocket propulsion. The resource includes a step-by-step teacher guide and student worksheets.

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Kites

In this practical activity, students will learn about types of kites, some kite history and how kites fly before making and flying a kite themselves. The activity includes a teacher guide and student worksheet.

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Exploring Masterchef Indonesia

In this learning sequence, students learn about a variety of Indonesian cuisines through popular Indonesian TV cooking shows and increase their Indonesian language vocabulary focusing on food.

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Get connected

This is a unit for Year 7 from the Scope and sequence resources from the DT Hub. The topic of digital systems is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students develop an understanding of the properties of networked systems and ...

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Data Representation

Find out about Data Representation. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Create an app or game

This is a unit for Year 7 from the Scope and sequence resources from the DT Hub. The topic of creating a digital solution is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students follow the problem solving process to design and create ...

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Smart water - Precision irrigation

This is a unit of work about water management in Australian agriculture. It focuses on the design and role of automated irrigation systems, what they consist of, and the savings in water use and increases in productivity they can deliver. The unit has five main topics: the Murray-Darling Basin; types of watering and irrigation ...

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There can only be one

In this lesson sequence students write a simple suite of programs that can be used to facilitate an S.R.C. election though the collection and processing of data. It assumes that students have been introduced to Python programming language.

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Maker spaces

Find out about Maker spaces. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Using water sustainably through science

This teacher resource is a sequence of activities for investigating water resources. The material assists with planning, implementing and assessing a study of how water resources are managed. It covers how water resources are used and shared, particularly by food producers; the impact of changing weather and climate; and ...

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Using Technology and Design in Agriculture

This is a unit of work about using design, technology and innovation to improve agricultural methods. Learning activities include: examining technology used on farms, exploring a virtual farm, looking at careers in the field of agricultural technology, examining current problems experienced in agriculture and looking at ...

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Algorithms

Find out about algorithms. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Investigating key Australian fibre production practices in the cotton, timber and wool sectors

This is a unit of work about how cotton, timber and wool are produced, processed and brought to customers in Australia. It explores: where cotton, timber and wool comes from; past, present and future production systems; and a range of other related topics including land management, water management, waste management, revegetation, ...

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The Farm Game

This is a resource about the relationship between consumers and producers in the market. It is presented as a teacher guide and includes learning outcomes, a description, setting the scene information and a work task. The work task involves an investigation of different types of farmers and primary producers and a whole ...

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Investigating Australian approaches to producing fish, seafood and meat

This is a unit of work about the Australian fish, seafood and meat industries. It has a particular focus on farming practices, processing methods and how food is brought to customers. The resource explores: where meat, seafood and fish come from; past, present and future farming and production systems; and a range of related ...

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Producing cattle and sheep...beef and lamb

This is a unit of work comprising five sequences of activities in which students investigate cattle and sheep production systems and present a documentary, song, poster or brochure in response. In the first sequence, students engage with the industries, sources of information and possible forms of response. In the second ...