F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This sample assessment task has been prepared to assist teachers with the implementation of the Australian Curriculum: Digital Technologies, with a particular focus on data. It shows how aspects of the Digital Technologies curriculum related to data can be assessed using contexts from other learning areas and subjects. ...
Use this diagnostic task to assess if students know about capacity and comparing containers based on how much they hold.
Use this task to assess language the student uses to describe position, direction and pathways in familiar environments.
Refer to the diagnostic task for a guide on how to conduct a one-on-one interview where the student is asked to measure length by choosing an informal unit.
Use this task to assess students’ knowledge and understanding of properties of shapes, and language they use when describing common features.
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A glyph is a pictorial representation of data, in this case, to be presented as a digital artwork. The task caters for students at different levels. Teachers use the checklist provided to assess students and record observations.
This resource provides strategies for assessing aspects of the Digital Technologies subject in the Australian Curriculum that relate to data using contexts from other learning areas and General Capabilities, including Mathematics, Numeracy and Literacy. The resource includes an assessment planner and rubric, as well as ...
This PDF is a worksheet that accompanies the years F-2 sample assessment task called Stepping out.
Compare algorithms designed to complete the same task, and evaluate each for efficiency.
In this lesson, students will explore a story by an Aboriginal or Torres Strait Islander author that has a sequence that can be followed. Students will sequence the main elements or steps in the story in their own way and share with peers.
Play a skip counting game where students program the Bee-Bot to stop at multiples of a set number, eg 2, 4, 5, 10 on a number grid.
This PDF provides suggestions for introducing students to algorithms by sequencing words, images and actions.
This three-page document gives suggestions for selecting and organising Digital Technologies resources, including physical equipment, unplugged activities and online links. It includes a simple template that may be helpful in documenting these.
This set of printable cards describe ways in which computational thinking can be applied when carrying out simple everyday tasks.
This PDF provides a sequence of content for the Digital Technologies subject in the Australian Curriculum
This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.
This PDF uses colour coding to provide a line of sight between key concepts, content descriptions and achievement standards in the Digital Technologies subject in the Australian Curriculum.
These matrices allow teachers to self-assess their ICT Capability and Digital Technologies proficiency. They include a notes section for teachers to plan future professional learning.
This article explores the benefits of an interdisciplinary STEM program in the quest for providing students with a holistic approach to problem-solving that reflects real-world practice. This is supported by a conceptual framework that comprises four constructs: systems thinking, situation learning theory, constructivism ...