Search results

Online

Visual to text coding: Index page

This lesson sequence provides a bridge between visual coding (eg. Scratch) and General Purpose Programming languages (eg. Python or JavaScript). This resource is most suitable if you have never done General Purpose Programming and/or you benefit from slow-paced, step-by-step video tutorials.

Online

Seeing the wood for the trees

In this lesson sequence students summarise data using advanced filtering and grouping techniques, for example pivot tables in spreadsheets and aggregation functions in databases.

Online

Creating a Space AR poster using Unity

In this lesson, students explore how to design and implement a simple Augmented Reality (AR) poster experience using Unity 3D and Vuforia SDK for Unity 3D. This lesson is within the context of a Space-themed example, however, it could be used for other contexts such as Biology, Geography, Art or more.

Online

Getting warmer

This lesson sequence intentionally uses a visual based programming tool to introduce designing and validating algorithms. Those students who complete this task can move to code the result in any text based language with which they are familiar.

Downloadable

Chances are!

Students calculate the sum of probabilities for a chance experiment and compare frequency predictions with actual data.

Downloadable

How many clumps?

This series of lessons develops students' skills, knowledge and processes of multiplicative thinking, incoporating a First Nations perspective.

Online

Design Thinking Process - Ideation

Students explore the design thinking process of ideation and reflect on different ways we can generate ideas in order to solve a problem with a design brief. This particular lesson explores healthy eating through the design brief although the activities can be used to ideate any design.

Downloadable

The teen game

Students use standard place-value partitioning to represent 'teen' numbers.

Online

Behaving with real class - Using a text-based language

This lesson sequence offers an approaches to teaching object-oriented principles using text-based programming. It attempts to address the problem that many of programming languages are too complex and their environments confusing for many students.

Online

Exploring AR Space Rocks

In this lesson, students undertake a research project about “space rocks”. They devise a research question to investigate something they would like to know about space rocks and communicate their ideas within an AR or Virtual Reality (VR) experience.

Downloadable

One word changes it all

Exploring the meaning of 'and' and 'or' in probability.

Downloadable

The humanoid project

Students explore a large data set.

Downloadable

Sample phonics lesson slides - standard

This slide pack is a sample of a phonics lesson for students who have progressed past the initial stages of their phonics learning.

Text

Fluency development slides

These example slides show a range of tasks for building fluency. The activities can be used for whole-class or small-group instruction, as well as for independent or paired practice.

Downloadable

My special time

Students tell time to the hour and half-hour. They match analog and digital time representations.

Online

Creating an Indigenous plant-use garden: planting

The outcomes of this learning activity are for children to: follow instructions and a planting plan; understand the steps involved in planting out and maintaining a successful Indigenous plant-use garden enjoy being active and productive outdoors and build their social and teamwork skills; physically be involved in the ...

Online

Makey Makey Orchestra

In this learning sequence students explore an orchestra and use Makey Makey to make a musical instrument for an ensemble.

Downloadable

First steps in Mathematics: Space – Diagnostic tasks

A collection of diagnostic tasks designed to use with students to assess their understanding of space-related concepts in mathematics.

Assessment

Pixels and binary digits

Students are given a bitmap image made up of coloured pixels. They explain how the image is made up of binary digits that represent each pixel. Students represent 8 colours using binary digits. Teachers assess the student’s demonstrated knowledge/skills using the checklist provided.

Downloadable

Tiling problem

Use this diagnostic task to assess if students use an array structure when working out how many tiles fit in a rectangle.