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Bunny Ears - Calculate

This quick game encourages students to use their fingers to model numbers in different ways.

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Café Fractions - Calculate

In this task, students take the role of the owner of a cake wholesaler, baking and supplying cakes to local café businesses. As café owners order their weekly cakes by the slice, students are required to add unit fractions together to calculate total cake orders. They then solve problems associated with subtracting fractional ...

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Event Planner - Calculate

This investigative project gives students the experience of being a professional ‘event planner’, by organising a special event such as a wedding reception, farewell or special birthday party. Students are asked to prepare a comprehensive plan that outlines a floor and seating plan, a fully costed menu, a monetary quote ...

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Mastermind - Calculate

This small group game challenges students to use logic and problem solving strategies to name multi-digit numbers.

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Decimats - Calculate

This activity allows students to develop an understanding of decimals and how they connect to fractions and the area model. It enables them to make comparisons between decimals and their sizes and build a greater understanding of what makes a larger decimal and smaller decimal. The decimats provide them with a representational ...

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'Mission to Mars' - An AMSI Schools 'Rich Task' in Number & Place Value - Calculate

This task aims provide a rich, contextual activity through which students can gain an understanding of the distances relevant to the size of our solar system, and how an understanding of place value, metric measurement systems and time measurement can be used to represent these large distances and convert calculations ...

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Inquiry Prompt Ribbon Bow - Calculate

This open-ended task challenges students to carry out a mathematical investigation using a ribbon-bow as a stimulus. They are encouraged to develop their own research questions and investigate possible solutions using using mathematical problem solving and modelling strategies.

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Domino Bingo - Calculate

In this game, students add single digit numbers and subitise domino dot patterns.

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'Dog In, Cat Out' - Time Unit - Calculate

Using the Australian children's book 'Dog In, Cat Out' (written by Gillian Rubinstein and illustrated by Ann James) the lesson sequences and activities in this unit are a way to help children from Foundation to Grade 2 level gain an understanding of the concept of time, its measurement and its numeration.

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The Geometry and Algebra of Honeycomb - Calculate

This integrated unit of work explores the amazing structures of honeycomb by examining the properties of regular and irregular polygons and polyhedra. Students then move on to solve problems using geometric and algebraic reasoning.

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Pattern & Algebra Foundation - Calculate

The focus of this activity is to discover if students can make, copy, continue and explain repeating patterns. Often students will only be asked to continue patterns to the right, but ensure you ask students to continue patterns to the left. Like the number sequence a pattern can extend in both directions.

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ROWCO - Calculate

ROWCO is a card game that will help students practice their addition facts while playing an engaging strategy game.

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Salute - Calculate

This game gives students opportunities to practise addition and subtraction strategies and develop algebraic thinking by finding unknown values in additive equations.

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Mathematics – Multi-age – Year A – Unit 8

This sample multi-age unit explores the big idea 'what needs to be measured determines the unit of measurement'.

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Mathematics – Multi-age – Year A – Unit 7

This sample multi-age unit explores the big idea 'data helps describe and wonder about the world'.

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Mathematics – Multi-age – Year A – Unit 5

New shapes can be made by joining (combining) or partitioning (breaking apart) existing shapes – exploring two-dimensional shapes' attributes and features.

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Mathematics – Multi-age – Year A – Unit 3

What needs to be measured determines the unit of measurement– this unit introduces students to measurement using direct and indirect comparison.

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Mathematics – Multi-age – Year A – Unit 10

This unit develops understanding and skills of position and chance.

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Where’s the mankarr? Recording and visualising data: Part 2

In this second of two lessons, students view a video to record data about the bilby (mankarr). They visualise and interpret the data.

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Yuendumu leaf games: representing stories

In this second of three lessons, students are provided with the opportunity to play with their leaf families, and consider the many possibilities. They represent their leaf stories using pictures, numerals and symbols.