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Place Value: Lolly Shop

This sequence of 6 tasks explores the mathematical idea of '10 of these is equal to one of those'. Students explore through the context of a Lolly Shop as Ms Fizz counts and packs the lollies that she sells. They work with their own lollies and explore different ways that they might pack them to make it easy to count. The ...

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Understanding Australian coins

This lesson is about Australian coins, their features, and their value. During the lesson, students explore what Australian coins look like, their value and their purpose. They identify and describe the features and value of Australian coins and make simple calculations using coins.

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Clever calendars

Students use calendars for a variety of purposes, exploring that calendars can look different and that Aboriginal and Torres Strait Islander peoples may recognise different seasons.

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First steps in mathematics: Chance and data

This guide supports teachers to develop students’ understanding, skills and processes related to probability and statistics.

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First steps in mathematics: Number – Book 2

The content of this book is organised into topics including understanding operations, calculating, and reasoning about number patterns.

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Snail trails

Refer to the diagnostic task for a guide on how to conduct a one-on-one interview where the student is asked to measure length by choosing an informal unit.

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First steps in mathematics: Number – Book 1

The content of this book is organised into topics including understanding whole and decimal numbers, and understanding fractional numbers.

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Measuring Mass - Calculate

The focus of this activity is to encourage students to measure, order, compare and check the mass of a range of objects using hefting (holding something to test its mass) or formal units of measure.

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Coin Toss - Calculate

The focus of this activity is for students to conduct an experiment that involves chance.They will use the information they gather to represent their findings.

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Guess My Shape or Object - Calculate

The focus of this activity is to encourage and support students to describe two dimensional shapes and three dimensional objects according to their features or properties.

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The Array Game - Calculate

The purpose of this game is for students to construct arrays and to describe them in words and numbers.

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Measurement (Measure My Island) - Calculate

This activity allows students to learn about measuring by measuring attributes of irregular shapes. The use of informal units is an important step in order to develop understandings of what it looks like when measuring the attributes of length, perimeter and area.

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Addition and Subtraction - Calculate

This game focuses on addition, subtraction and estimation. It can be played many times as the totals will often be different and the focus of the mathematics can change. There is a video included to help with how to play the game.

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Patterns Year 2 - Calculate

The focus of this activity is on patterns and algorithmic thinking. The lesson aims to encourage students to explore problems with limited assistance from the teacher. Although the teacher asks questions and can prompt learning, the students will investigate the problem using their own strategies.

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Space Race Game (Introducing Algorithmic Thinking) - Calculate

Space Race is a simple board game that teachers can use to introduce the concept of algorithmic sequencing to students. The teaching points provided with the game assist teachers to introduce the use of an algorithm (a simple set of mathematical instructions) to describe the trajectory of an object across a grid plane from ...

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Pattern Blocks - Calculate

This activity uses pattern blocks to explore patterns and the relationship between numbers. Students use the blocks to create and describe other shapes and since the blocks are relational they can be used for other investigations. For example, turn the blocks into units – if the triangle is one what is the value of the hexagon?

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Introduction to Shapes Year 2 - Calculate

The focus of this activity is to discover the language that students are using to describe the features of shapes. Although students may know the names of many shapes, and may know the difference between a square and a circle, the description of why these shapes are different may not be mathematically accurate. Listen to ...

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Duck in a Bucket - Calculate

In this game for pairs or teams, students practise addition and subtraction of small numbers, using multiple strategies.

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Pass The Count - Calculate

This game allows students to practice their skip counting skills in small groups.

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Make 10 - Calculate

This game challenges students to choose pairs of cards that sum to ten. The game develops students' skills of addition and subtraction, creating simple equations and using mathematical language to describe their thinking processes.