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Mathematics – Multi-age – Year A – Unit 10

This unit develops understanding and skills of position and chance.

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Where’s the mankarr? Recording and visualising data: Part 2

In this second of two lessons, students view a video to record data about the bilby (mankarr). They visualise and interpret the data.

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Yuendumu leaf games: representing stories

In this second of three lessons, students are provided with the opportunity to play with their leaf families, and consider the many possibilities. They represent their leaf stories using pictures, numerals and symbols.

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Yuendumu leaf game: introduction

In this first of three lessons, students investigate the concept of Yuendumu leaf games and stories and become familiar with how they can be used for addition, subtraction, quantification, counting and subitising.

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Yuendumu leaf games: create a poster

In this final of these three lessons, students work in groups to reflect on and record their learning about representing number stories using Yuendumu leaf games and stories. They represent their leaf stories using pictures and numerals.

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Visualising data for a game of Kolap: Part 2

In this second of two lessons, students create a visual representation of the data collected and recorded while playing a First Nations Australian children’s instructive game of throwing skill called Kolap.

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Reconciliation progress

Students explore the notion of reconciliation in Australia analysing a report – Reconciliation Australia’s Australian Reconciliation Barometer to answer an inquiry question for their statistical investigation.

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Recording data in a game of Kolap: Part 1

In this first of two lessons, students investigate and play a First Nations Australian children’s instructive game of throwing skill called Kolap. They collect and represent data, and discuss their findings.

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Where’s the mankarr? Video observation data: Part 1

In this first of two lessons, students investigate data from animal observations recorded by a video camera. Students take on the role of ‘researchers’ and use secondary data about an endangered Australian marsupial.

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The maths behind RGB images

In this lesson, students explore the RGB (Red, Green, Blue) colour model commonly used in digital imaging and display systems. They learn how each colour in the RGB model is represented by 8 bits and understand why there are 256 color intensities for each channel. Students will represent the 8 bits using their mathematical ...

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Algorithms: storytelling sequence

In this lesson, students will explore a story by an Aboriginal or Torres Strait Islander author that has a sequence that can be followed. Students will sequence the main elements or steps in the story in their own way and share with peers.

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Measuring sticks: Decimals

In this lesson, students learn about place value and how it extends beyond whole numbers. They use drinking straws to model decimals.

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Sleepy statistics: Analysis: Part 2

In this second of two lessons, students represent their acquired sleep data using a back-to-back stem-and-leaf plot and draw conclusions based on statistical analysis.

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Sleepy statistics: Part 1

Students conduct a sleep audit over two weeks to test hypotheses regarding improving sleep quality.

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Using algebra tiles to solve equations

In this lesson, students use algebra tiles to solve one-variable linear equations involving multiplication and division, applying these skills in real-world contexts to enhance their understanding.

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Representing images using binary: totems

In this lesson, students will interpret a First Nations Australian artwork by representing an image they create as a binary image with accompanying code.

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Solving equations with algebra mats

In this lesson, students are introduced to solving one-variable linear expressions using a variety of concrete materials, which are related to authentic contexts to enhance their understanding.

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Engineers are problem solvers

In this lesson, students find examples of engineering all around them and identify the importance of engineering in our daily lives. They explore the engineering design cycle through a simple hands-on challenge.

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Nets, shapes … and donuts!

In this lesson, students learn about industrial engineering and explore designing cardboard packaging nets that can be folded into innovative packages.

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Sandcastle ratios

In this lesson students think like geotechnical engineers, exploring the properties of sand and the ways in which those properties can be used in building and construction.