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Recognising AI

Use the tasks in this lesson to introduce concepts that underpin artificial intelligence (AI). The majority of the tasks are unplugged (do not require a digital device). Use the downloadable AI cards with your students to explore what they know about AI.

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Off to the movies

This is a simple Boolean (true/false) application where its asks the user’s age - if you are over 15 then you can watch G and M rated movies - if you are under 15, then you can only watch G rated movies. This lesson was designed in collaboration with Jason Vearing QSITE (Gold Coast Chapter).

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Heads or tails

In this lesson we show how to transition from a visual based programming language to using a text-based programming language using the example of a heads or tails coin toss application.

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Focus on Japan: Cross Curriculum Connections in Secondary Schools

Ideas and resources that connect the learning of Japanese language with other learning areas.

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Programming LED circuit with Arduino IDE

In this lesson students will be using components of the LilyPad development kit to create a circuit of LED’s that are controlled using a basic Arduino program, written in the Arduino IDE. Starting with a simple sequence of turning a LED on and off, the students can be challenged to choose a piece of music with a steady ...

Online

Finding the shortest path

In this lesson, students will experiment with different ways of creating a path between two points with algorithm design and generalizing patterns. From the patterns, they will be able to generate an algorithm for efficiently traveling through cities in a region.

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Game design

This sequence of lessons integrates game design using scratch and a Makey Makey programming board.

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Turtles: exploring data in turtle population dynamics

The number of eggs a female turtle lays in her lifetime influences the health of that species population. In this lesson we look at modelling data related to the number of eggs a female turtle lays in her lifetime, using real scientific data. Explore ways to model, interpret, represent and present data, creating an infographic ...

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Pencil code program: Lady MacBeth Chat Bot

Use this program to create an interactive chat bot who answers questions as if she is Lady Macbeth. Have students analyze, fill in or change parts of, or use the program to create their own variation and rendition of a character. This program could be used to further your understanding of how you could use Pencil Code in ...

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Protecting dugongs

The Western Australian Marine Science Institution has been collecting data about dugongs off the coast of the Kimberley in Northern WA. We have been provided with the raw data from its sightings trips. In this project students will learn how dugong sightings are conducted, and develop the data-science skills needed to make ...

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Graphs: formulas and variables

In this lesson, students use algebra and linear equations to model two real-world scenarios to find information to make the best choice. Students set the aim of saving for a mobile phone (or similar goal) and use linear equations to model the pay rates of two part-time jobs to help make the better decision. This lesson ...

Assessment

Network infographic

Throughout the lesson sequence, students keep and maintain a reflection log with key content to inform the development of an infographic.

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Collect, sort and compare data: Year 8 – planning tool

This planning resource for Year 8 is for the topic of Collect, sort and compare data. Students examine different techniques for collecting types of data and begin to consider the challenges of collecting representative data by sampling a population.

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AR Solar System with Metaverse

In this lesson, students explore our Solar System in Augmented Reality (AR). Students start by exploring a set of AR flashcards that present the Sun and Planets in our Solar System and then go on to use the Metaverse App to create their own AR solar system experience based on research.

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Possible outcomes: Year 8 – planning tool

This planning resource for Year 8 is for the topic of Possible outcomes. Students are introduced to more complex probability concepts, terminology and visual representations. These concepts may be challenging for students to comprehend and will need multiple examples incorporating relevant teaching strategies.

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Mathematical modelling (Measurement): Year 8 – planning tool

This planning resource for Year 8 is for the topic of Mathematical modelling. Students use mathematical modelling to solve problems involving ratios and rates in a financial context.

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Teaching kids about money

This web page is about how to talk to your child about money, encourage them to save, make a budget and much more. This page is designed to help you have conversations with children about how money is earned, needs versus wants, how money is spent, earning pocket money and making decisions about how many is spent or saved.

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Teaching consumer and financial literacy

This web page offers teachers a variety of resources to help them plan for embedding financial literacy topics across the curriculum. The page covers how to gauge students' financial literacy, how to plan to include financial literacy in meaningful ways and many other resources and support.

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Every drop counts, being water wise!

This activity aims to explore water usage and water saving ideas. Every drop counts! OUTCOMES are for children to: understand the importance of water; look at ways to help save water; and undertake a water audit.

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Creating a wildlife habitat: monitoring and care

Monitoring and care helps provide an understanding of how your garden grows. What does it need to be healthy, to support growth, and be a native habitat? This learning activity is the final part of a sequence of 5 individual learning activities focused on creating a wildlife habitat. The order of these learning activities ...