F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This learning object helps students to recognise Australian currency through a supermarket shopping scenario which requires simple transactions. Students match item value with the correct coin and note combinations. The learning object has three different levels working through matching item value to: two single coins, ...
Gen Fricker makes income tax interesting! Learn about income tax - what it is, how it works and when you have to pay it. Easy-peasy! Then test yourself with ASIC Moneysmart's "Things to think about" classroom exercises.
Think credit cards are basically free money? Gen Fricker will make you think again. Learn how interest rates and fees affect the money you borrow, and why they may be more expensive in the long run. Oh dear! Then test yourself with ASIC MoneySmart's "Things to think about" classroom exercises.
This interactive slideshow from the Royal Australian Mint provides a series of high resolution images and brief descriptions of the transition from pre-decimal to decimal currency in Australia.
What is the true cost of buying something? Gen Fricker explains that it's more than just money. Learn about opportunity cost - what it is, why it's a helpful tool and when to use it. Simple! Then test yourself with ASIC MoneySmart's "Things to think about" classroom exercises.
This website provides a range of resources and activities and activities for students and teachers about the history of Australian currency, the minting process and Australia's decimal currency. Of note is an interactive slideshow with high resolution images of currencies from Indigenous barter systems to modern Australian ...
This suite of teaching and learning units of work related to Australian currencies for middle and upper primary students. The units explore the role coins play in commemoration and the history of Australian currency from colonial times to post Federation. Lessons are supplemented with a range of cross-curriculum lesson ideas.
This teaching and learning unit of work explores Australian coin currencies. Students learn to recognise, describe and order coins according to their values and experiment with counting small coin collections. These activity sheets and resources can be used individually, together, or as part of prepared lessons. Some of ...
The Molto Bene app provides over 60 interactive lessons based on real life situations (eg. meeting new people, dining out, shopping), and includes some of the most common words and phrases, with audio-visual support, and most common verb conjugations. It is divided in three categories, beginner, intermediate and advanced. ...
This is a year 1 mathematics unit of work about shopping. The unit is intended to take about 10.5 hours of teaching and learning time. It consists of 11 student activities supported by teacher notes on curriculum, pedagogy and assessment. Student activities include responding to a story about shopping, working with Australian ...
This is a year 4 mathematics unit of work about preparing a 'shoebox of love', a gift-filled shoebox to be sent to a child in need. The unit is intended to take about 11 hours of teaching and learning time. It consists of an introduction, seven student activities and teacher notes on curriculum, pedagogy and assessment. ...
This is a year 2 mathematics unit of work about money. The unit is intended to take about 10 hours of teaching and learning time. It consists of 11 student activities supported by teacher notes on curriculum, pedagogy and assessment. Student activities include responding to a story about a rare foreign coin, interacting ...
This learning object helps students to explore the history of currency including bartering, the development of cash systems, and the arrival of cards and ATMs, both in Australia and around the world. It provides an interactive time line which spans the development of currency around the globe from 9000BCE to today, and ...
This is a unit of work integrating aspects of the mathematics, English and science curriculums around planning a school breakfast. The unit was written for year 3 and is intended to take about 12 hours. It consists of 11 student activities supported by teacher notes on curriculum, pedagogy and assessment. Student activities ...
This is an activity about making choices to raise money for imaginary animals called gumbutangs. Their habitat is being eradicated and something must be done to save them. The user's first choice is between two websites, one a trusted one, the other a scam site. Then they are given choices about how to raise money for the ...
This activity gives students practice in identifying the value of coins and notes. It also reinforces the concept of exchanging money for goods. The different levels all use a shopping context and the same basic functionality. Each level takes approximately 15 minutes.