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Should you swap?

This lesson explores the classic probability problem, commonly known as the Monty Hall problem: having chosen what you think is the winning door with the money behind it, should you swap to another door when Monty offers you the opportunity? Students will first use probability language to define the problem. Students will ...

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Convert me

Students explore measurement prefixes and convert between units of measurement.

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Smart shopping

Students compare and evaluate different shopping options.

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Ups and downs

Students position positive and negative whole numbers on a number line.

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Loaded dice

Students conduct chance experiments, record data into a frequency table and represent data using a column graph.

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Café Fractions - Calculate

In this task, students take the role of the owner of a cake wholesaler, baking and supplying cakes to local café businesses. As café owners order their weekly cakes by the slice, students are required to add unit fractions together to calculate total cake orders. They then solve problems associated with subtracting fractional ...

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Crocodile and Shark (F–3) - Calculate

In this game students practise addition and subtraction of numbers from the face of a die, using multiple strategies.

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The Mathematics of Projectiles - Calculate

This activity provides a practical introduction to the motion of projectiles with a focus on angles. It is designed as a lead in to parabolic and quadratic functions.

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Bunny Ears - Calculate

This quick game encourages students to use their fingers to model numbers in different ways.

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Addition Foundation - Calculate

The focus of this activity is to discover if students can represent numbers, without the need to count from 1. If students ‘trust the count’ from here they will be able to use strategies to combine collections. If students do not ‘trust the count’ they may be able to combine two collections by counting by ones, but this ...

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Yuendumu leaf games: create a poster

In this final of these three lessons, students work in groups to reflect on and record their learning about representing number stories using Yuendumu leaf games and stories. They represent their leaf stories using pictures and numerals.

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Adaptive Speciation of Honeybees - Calculate

Using the example of the humble honey bee, this integrated Science and Mathematics unit illustrates the way in which speciation occurs in nature and explains how living things adapt to survive in their environment. In doing so, the unit describes the nature of simple multiplicative number sequences and how simple algebraic ...

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Transformations Year 3 & 4 - Calculate

This lesson helps students explore different shape transformations and describe symmetry in objects and images.

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Sleepy statistics: Analysis: Part 2

In this second of two lessons, students represent their acquired sleep data using a back-to-back stem-and-leaf plot and draw conclusions based on statistical analysis.

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Pattern & Algebra Year 5 - Calculate

The focus of this activity is to discover if students can interpret information in a table and use fractions (with the same denominator) to represent different amounts. We want to encourage students to use what they know about to interpret the information in the table before applying their understanding of fractions.

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Pattern & Algebra Foundation - Calculate

The focus of this activity is to discover if students can make, copy, continue and explain repeating patterns. Often students will only be asked to continue patterns to the right, but ensure you ask students to continue patterns to the left. Like the number sequence a pattern can extend in both directions.

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Event Planner - Calculate

This investigative project gives students the experience of being a professional ‘event planner’, by organising a special event such as a wedding reception, farewell or special birthday party. Students are asked to prepare a comprehensive plan that outlines a floor and seating plan, a fully costed menu, a monetary quote ...

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Algorithms for First Nations Australian games

In this lesson, we explore algorithms and how they can be used to provide instructions to play a First Nations Australian instructive game. We also learn about aspects of First Nations cultures.

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Representing images using binary: totems

In this lesson, students will interpret a First Nations Australian artwork by representing an image they create as a binary image with accompanying code.

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Engineers think outside the square

Students explore the brainstorm and iterate phases of the engineering design process, with a particular emphasis on the importance of trying different ideas to ‘build a better mouse trap’.