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Environmental and Zoo Education Centres – primary school resources

A collection of digital resources for primary school teachers and students to support teaching and learning from home, with a particular focus on geography, science and history. The resources were developed by Department of Education teachers from 25 Environmental and Zoo Education Centres in NSW and include Google Sites, ...

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DIY Sun Science - iTunes app

Try some hands on investigations that relate to learning about the Sun. Follow step-by-step procedures, read through explanations to find out why things happened and also view related video clips. Free when reviewed on 12/5/2015.

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Sites2See: Surf safety

A webpage about surfing safety, dangerous waves and rips, and the history and science of surfing. A 'For Kids' section provides games and quizzes for young swimmers and surfers.

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Science Talk 2007: Ruben Meerman

Find out what happens when the ABC's Surfing scientist, Ruben Meerman visits Year 3 at Crown Street Public School with some liquid nitrogen! Ruben shows the Year 3 students what happens to solids and gases when they are cooled and warmed and relates this to real-world phenomena. Ruben also shows the kids some tricks with ...

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experiMENTALS: Magic rocking candle

This resource contains a materials and instruction list and brief explanation for students about the process of burning both ends of a balancing candle. This activity is most likely to be done as a teacher demonstration for safety and classroom management reasons, particularly at primary school level.

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DIY Lava Lamp

This resource contains lessons plans containing instructions and teachers' notes for an activity based on a chemical reaction that occurs when a soluble aspirin tablet dissolves and the fact that oil and water do not mix are used to create a model of a lava lamp. Students have fun while they learn about density of fluids. ...

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experiMENTALS: Bubble 07 diversion grenades

This resource contains a materials and instruction list and brief explanation for students about the process of carrying out a chemical reaction between bicarbonate of soda and vinegar.

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experiMENTALS: Levitating balloon

This resource contains a materials and instruction list and brief explanation for students about the process of levitating a balloon.

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Thermal comfort – sustainability action process (Years 3–6)

This thermal comfort learning resource will guide students through an extended school based investigation. Students will develop and implement a chosen sustainability action and then evaluate and reflect on their success and their learning.

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Biodiversity – sustainability action process (Years 3–6)

This biodiversity learning resource guides students through an extended school based investigation. Students develop and implement a chosen sustainability action and then evaluate and reflect on their success and their learning.

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Kitchen gardens – sustainability action process (Years 3–6)

This resource guides students through an extended school-based or local investigation focussed on kitchen gardens using the five-step sustainability action process. The resource supports the investigation of a real-world issue or problem. Students develop and implement a chosen sustainability action and then evaluate and ...

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experiMENTALS: Spooky slime

This resource contains a materials and instruction list and brief explanation for students about the process of making spooky slime with cornflour to produce a substance that is a little like a liquid and a little like a solid.

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Waste and materials – sustainability action process (Years 3–6)

This resource guides students through an extended school-based or local investigation focussed on waste and materials using the five-step sustainability action process. The resource supports the investigation of a real-world issue or problem. Students develop and implement a chosen sustainability action and then evaluate ...

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Wild ride: get a grip

Investigate the role of friction in performance of bicycle tyres. Test how the type of tread affects grip and speed. Choose tyres best suited to track and weather conditions in a time trial. This learning object is one in a series of four objects.

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Fair test

Run experiments in a plant research laboratory. Investigate the effects of different variables on the growth of lettuces, peas and tomatoes. Research the answers to questions about how to achieve optimum hydroponic growth conditions. Examine the effect of key variables on growth: nitrogen, temperature, light intensity and ...

Online

Primary mathematics: games, simulations and modelling

These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...

Interactive

Spinner

This is an interactive resource that investigates experimental and theoretical probability based on a spinner. The student can select the number of segments on the spinner and simulate spinning the spinner with a mouse click. The outcome of each trial is recorded in a table along with a comparison between the cumulative ...

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Let's make slime!

This resource explains how to make slime using cornflour to produce something called a non-Newtonian fluid. A non-Newtonian fluid is a substance which has properties of a liquid and a solid. This means it can flow like a liquid, but also can have a set shape. It all depends on the amount of force you apply to it. In this ...

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Experimental probability

This is an interactive resource that enables students to conduct virtual probability experiments using a spinner or a pair of dice. The student can manipulate the relative sizes of the different coloured segments of the spinner or the numbers on the faces of the dice to investigate the effect of these changes on probability. ...

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Racing game with one die

This is an interactive game that investigates probability by simulating a two-car race, in which the movements of the cars are based on the roll of a die. Cars advance when certain numbers are rolled, and the student can experiment with probability by selecting which car moves forward for a given outcome of the roll of ...