F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Learn how to make an advertisement! In this activity young learners will produce a short (30-60 second) advertisement to promote potato chips. This learning activity is the final part of a sequence of 3 individual learning activities focused on creating your own potato chips. The order of these learning activities are: ...
This activity aims to explore water usage and water saving ideas. Every drop counts! OUTCOMES are for children to: understand the importance of water; look at ways to help save water; and undertake a water audit.
This video explains ways in which the Digital Technologies curriculum and the Information and Communication Technology (ICT) General Capability can be implemented in schools. This video is the last in a series of three.
This newsletter from the Digital Technologies in Focus project includes information about schools' projects, assessment tasks, artificial intelligence, augmented and virtual reality, the Australian Curriculum, and useful resources.
This newsletter from the Digital Technologies in Focus project includes information about schools projects, the Australian Curriculum, and useful resources.
This is a comprehensive education package based on of the world's most exciting ecological restoration projects that is happening right now in Western Australia! It features interactive virtual tours, 3D skulls, videos, real-action inquiry projects, research projects, native animal educational card games and activities, ...
This learning activity is the fourth part of a sequence of 5 individual learning activities focused on creating a wildlife habitat. The order of these learning activities are: research, vision, design, planting and monitoring and care. OUTCOMES of this learning activity are for children to: understand the steps involved ...
Wicking beds are a fantastic invention, allowing crops to be watered more efficiently. Making a large wicking bed does involve a few steps and some preparation, however the benefits of this extra effort are water conservation, improved plant growth and better crops. The design of the wicking bed also provides opportunities ...
Creating a wildlife habitat can provide a home for a variety of local wildlife from the smallest insects and spiders to birds, reptiles, mammals and frogs. These habitats can provide a sanctuary for species that have been displaced through urbanisation, as built structures replace natural areas. The Vision activity determined ...
This is the final in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. See next steps for suggested courses and learning sequences after this lesson. It builds on the coding concept of functions (by introducing the concept of return values. Functions are ...
This is the tenth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It introduces the coding concept of functions. Functions can help organise code, reduce repetition and more to be explored later.
This is the eighth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It brings together skills from the previous lessons to design and develop a Higher Lower game, where the player tries to guess ...
This is the seventh in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It introduces iteration (also called loops).
This is the fourth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It introduces the combining of logical operators and and or for more complex decisions.
This is the first in a series of lessons to transition from visual coding to text-based coding with a general-purpose programming language. This lesson may take two to three 45-minute periods. It introduces how to create variables, get user input and perform maths operations.
This series of lessons is to help students to transition from visual coding to text-based coding with a general-purpose programming language. This section provides the basics in order to use the programming environments: Scratch, Python and JavaScript.
In this lesson, students will read myths, discuss the elements of this literary form, and dramatize a myth of their choice. They will write scientific, research-based reports, as well as fantastical stories to explain the natural phenomena of the world.
Find insights into mentoring partnership models, the experiences of teachers of languages engaged in mentoring partnerships, and suggestions for developing your own mentoring partnerships. The resource includes a planning template and videos of practice.
This collaborative task challenges students to assemble 27 small cubes as one large 3 by 3 by 3 cube, with 9 different colours visible on each face. The task develops spatial awareness, particularly when the task is extended beyond creating a large cube.
This resource has been developed to commemorate the one hundredth anniversary of the conclusion of World War I. The resource aims to support teachers from Foundation through to Year 10 in integrating 100 years of West Australian history into the HASS curriculum.