F-10 Curriculum (V8)
F-10 Curriculum (V9)
Tools and resources
Related links
Your search returned 107 results
The Years 7-8 assessment task focuses on digital systems (integrating Digital Technologies and Science). The digital systems assessment task provides a scaffold to teach about and assess students’ understanding of how digital systems can be used to monitor the classroom learning environment. learn how to create environmental ...
This three-page document gives suggestions for selecting and organising Digital Technologies resources, including physical equipment, unplugged activities and online links. It includes a simple template that may be helpful in documenting these.
This PDF provides a line of sight from content descriptions to achievement standards in the Digital Technologies subject in the Australian Curriculum.
This article explores how children’s innate understanding of systems can be developed through deliberate educational programs that support systems thinking. This can happen by encouraging students to identify patterns, consequences and feedback (loops) associated with social, environmental and economic problems; and by ...
Kevin Bradley, CEO of Save the Bilby Fund, and Cassandra Arkinstall, a researcher and volunteer at Save the Bilby Fund, explain why the bilby is an important indicator of the health of an ecosystem, and how their decline impacts other wildlife. This video gives an overview of what the Save the Bilby Fund does as they work ...
Dr Rebecca Vivian provides an overview of the CSER Digital Technologies Education Project from The University of Adelaide. The project includes free professional learning, a digital equipment lending library and a range of resources designed to support teachers in the implementation of the Australian Curriculum: Digital ...
This PDF lists eight ways in which Digital Technologies in Focus (DTiF) supported the implementation of Digital Technologies in disadvantaged schools.
This is the fourth in a series of lessons to incorporate graphical user interfaces (GUIs) into your general-purpose programming. The series follows on from the Visual to text coding lesson series.
Use this program to create an interactive chat bot who answers questions as if she is Lady Macbeth. Have students analyze, fill in or change parts of, or use the program to create their own variation and rendition of a character. This program could be used to further your understanding of how you could use Pencil Code in ...
In this coding challenge, students learn about programming in JavaScript, including data representation, decomposition, design, branching, iteration, functions, variables, animations, tracing and evaluation.
Learn how to make interactive webpages and build a surprisingly addictive game! In this DT Challenge, you'll learn the web technologies that form the foundations of the internet. In this course you'll learn the basics of HTML, CSS and JavaScript! You'll build webpages using text and images, and learn how to make them interactive ...
This is the first in a series of lessons to incorporate Graphical User Interfaces (GUIs) into your General Purpose Programming. It follows on from the Visual To Text Coding lesson series.
This is the final project in a series of lessons to incorporate Graphical User Interfaces (GUIs) into your General Purpose Programming. The series follows on from the Visual To Text Coding lesson series.
This set of printable cards provides definitions of six aspects of computational thinking.
This PowerPoint explains the benefits and techniques of literature reviews.
This newsletter from the Digital Technologies in Focus project includes information about schools projects, the Australian Curriculum, and useful resources.
This infographic provides an overview overview of the concepts related to computational thinking.
This resource provides examples of ways Aboriginal and Torres Strait Islander Histories and Cultures can be integrated into Digital Technologies. Examples include 'classification and sorting data' and 'designing solutions'.
This PDF provides a list of books that are useful for exploring key concepts and ideas in Digital Technologies.
In this lesson students engage in a hands-on exploration of local diversity. Students research and record local wildlife, learn about biodiversity in Australia, and conduct a ‘bush blitz’. They learn how to create dichotomous keys and translate their keys into a wildlife discovery app prototype. The resource includes links ...