Search results

Listed under:  Science  >  Earth and space  >  Geographic location  >  Maps (Geographic location)
Online

MoneySmart: The fun begins: plan, budget, profit!

This is a unit of work integrating aspects of the year 6 mathematics, English, geography, and economics and business curriculums around planning a nature fun park. The unit is intended to take about eight hours. It consists of eight sets of student activities supported by teacher notes, including mapping, holding discussions, ...

Online

Finding Farms

This is a teacher resource containing a series of inquiry teaching sequences about life on farms in Australia. It contains material to assist the planning, implementing and assessing a study of five primary industry sectors involved in food and fibre production. The tasks in this resource are based around illustrated maps ...

Online

MoneySmart: Hey! Let's have a big day out!

This is a year 5 mathematics unit of work about costing and budgeting for various types of family outings. The unit is intended to take about 7.5 hours of teaching and learning time, and is recommended for near the end of the school year. It consists of an introduction, five sets of student activities, and teacher notes ...

Online

Taronga Zoo - Wild Australia: iPad app

This iPad app is designed for Stage 2 students to use while on excursion in the Wild Australia area in Taronga Zoo Sydney and at the Taronga Western Plains Zoo, Dubbo. Students create a field report from observations and can email and review their editable summary poster for further study back at school. The app has intuitive ...

Interactive

Waste and materials – sustainability action process (Years 7–10)

This resource guides students through an extended school-based or local investigation focussed on waste and materials using the five-step sustainability action process. The resource supports the investigation of a real-world issue or problem. Students develop and implement a chosen sustainability action and then evaluate ...

Interactive

Scratch Jr - iTunes app

Learn programming skills by snapping together programming blocks. Make characters walk, jump, dance and sing. Add your own voice or modify your own characters and make your own interactive story. Free when reviewed on 12/5/2015.

Interactive

The Foos: Free Code Hour - Google Play app

Learn programming skills by animating characters in the puzzle levels. Use your new programming skills to create interactions between characters in the 'toy box' area. Free when reviewed on 12/5/2015.

Interactive

Kitchen gardens – sustainability action process (Years 3–6)

This resource guides students through an extended school-based or local investigation focussed on kitchen gardens using the five-step sustainability action process. The resource supports the investigation of a real-world issue or problem. Students develop and implement a chosen sustainability action and then evaluate and ...

Online

Introducing algorithms

In this sequence of lessons, students design a sequence of steps for others to follow. They convey their instructions to peers and evaluate the work of others to determine if the outcome was successful.

Interactive

Rainforest: use a grid map

Use grid references to find places on a map. Follow instructions to find four locations. As you go, look up the meaning of tricky words.

Interactive

Rainforest: make a walking track

Mark the route for a walking track on a map of a rainforest. Choose a section of track based on instructions about distances, compass directions and grid references. Keep adding sections of track to get to the rest house. As you go, look up the meaning of tricky words.

Interactive

Rainforest: use compass points

Use compass points and a scale to find places on a map. Understand abbreviations such as N, W, SW and E. Follow instructions to find four locations. As you go, look up the meaning of tricky words.

Interactive

Pirate treasure hunt: eight challenges

Join forces with Pirate Jack. He needs your help to solve eight problems and find the hidden treasure. Use the map to work your way through the obstacles one by one and in the right order. Apply your maths and literacy skills to make sure you collect the correct item before tackling the next obstacle. For example, you’ll ...