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Creating a yarning circle: background

This activity introduces children to the idea of a yarning circle and its importance in First Nations Culture. It is part of a sequence of 8 individual learning activities designed to support the meaningful use of yarning circles in learning environments. OUTCOMES of this learning activity are for children to: understand ...

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Overview of assessment for phonics knowledge and skills

This document helps teachers create an assessment schedule that includes all the early phonics-related skills necessary for reading and spelling development from Foundation to Year 2.

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Phonics lesson slides: Spelling generalisation for letter-sound correspondences ai and ay

This sample slideshow presents a ready-to-use phonics lesson to teach the spelling generalisation for the ai ay spelling pattern, with teacher notes indicating how to teach each part of the lesson.

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Year 1 Phonics Check: Analysing group reports using the word and code complexity continuum

This document supports analysis of Year 1 Phonics Check group reports. It gives instructions for finding and responding to a group's decoding strengths and needs as indicated by the data.

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For school leaders: Using data-informed instruction

This webpage provides information and resources for school leaders on how to facilitate the use of data to track student progress and inform instruction.

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Morphology lesson slides: -un prefix

This sample slideshow presents a ready-to-use morphology lesson to teach adding the un- prefix, with teacher notes indicating how to teach each part of the lesson.

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Space Exploration: Community of Inquiry

In this resource, students participate in a community of inquiry to consider the implications of human space travel. This process gives students the opportunity to come to a full, shared understanding of the concepts and issues around human space travel.

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Food and fibre production: an Aboriginal perspective

This resource investigates historical Australian Aboriginal agricultural production. Chapters include: Aboriginal agriculture- Firestick farming, Cultivation and cropping and aquaculture, Farming and living to the calendar, and the environmental impacts of firestick farming. Suggested answers document also available. The ...

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Stomp Rocket Design Challenge

This resource provides a scaffold for students to complete a design challenge. The design challenge requires students to create a stomp rocket that can travel to a chosen planet in the solar system. The design challenge can also be used to investigate forces and energy. It can be delivered over a number of lessons, or it ...

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Digital systems cards

This PDF and accompanying cards provide suggestions for ways in which students can identify and explain digital systems in their environment. Students determine whether digital systems include inputs, outputs, or both, and whether they feature software, hardware or peripheral devices. The resource includes useful links ...

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It’s Alive: Conditions on Earth

In this resource, students investigate and measure the conditions of planet Earth. They explore temperature, gravity and the needs of living things. Students also discuss how some conditions on Earth are constant, while other conditions regularly change, and how living things have adaptations to survive these changes.

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Data interpretation: organise data by classifying, grouping and sorting objects

This PDF provides suggestions for organising and classifying discrete items according to different criteria, for example, shape, size, colour and type, and prompts students to identify ways in which school resources have been classified.

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ACARA sample assessment task: years 5-6: Representing data

This resource provides strategies for assessing aspects of the Digital Technologies subject in the Australian Curriculum that relate to the representation of data in binary code. The resource includes an assessment planner and rubric, as well as links to curriculum and learning resources.

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Tutorial: Scratch

This tutorial provides step-by-step instructions to support the learning of Scratch, a visual programming language that uses graphic elements rather than just text to translate logic. The tutorial is designed for educators who are learning to use Scratch.

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Robots, data and computational thinking: years 2-4

This PDF comprises four worksheets that allow students to observe, investigate, manipulate and program simple line-following robots (Ozobots), engaging in the computational thinking process while working with data.

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Classroom ideas: Micro:bit environmental measurement (visual programming): years 5-6

This tutorial shows ways in which environmental factors such as lighting and temperature can be measured and improved using micro:bits and sensor boards, and programmed using pseudocode and visual programming.

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Books for exploring Digital Technologies concepts

This PDF provides a list of suggested books or similar that identify and discuss key concepts, key ideas and related ways of thinking about Digital Technologies.

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Australian Curriculum: Digital Technologies Years F-6 achievement standards and aligned content descriptions on a page

This PDF presents content descriptions and achievement standards for the Digital Technologies subject in the Australian Curriculum

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A–Z Digital Technologies vocabulary F–6

This PDF assists teachers in thinking about when and how to introduce Digital Technologies discipline-specific vocabulary.

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Classroom ideas: exploring digital technologies through shopping: years 3-6

This PDF demonstrates how using concepts derived from age-appropriate content, combined with multiple points of entry to and exit from a shopping-related task might remove barriers to learning. Students engage in purposeful and authentic open-ended explorations that require critical and creative thinking and incorporate ...