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Listed under:  Economics and business  >  Finance  >  Personal finance

### TIMES Module 22: Number and Algebra: consumer arithmetic - teacher guide

This is a 23-page guide for teachers, providing an introduction to the financial mathematics component of the number and algebra strands for years 9 and 10. A brief history of the concept of money concludes the module.

### The financial wizard's apprentice

The Financial wizard’s apprentice is a web-based multimedia resource providing interactive investigation of financial mathematics. After completing a multiple-choice ‘recruitment test’ reviewing some simple consumer arithmetic, the student begins their apprenticeship and advises their client on a range of financial matters.

### Needs verses Wants - Making Choices

This is a resource about consumer choices and the difference between needs and wants. It is presented as a teacher guide with learning activities that include making decisions about purchasing items based on available resources and defining and identifying needs and wants. The resource includes: learning outcomes; a description; ...

### MoneySmart: Never too young to be MoneySmart with clothes

In ASIC's MoneySmart Teaching Never too young to be MoneySmart with clothes students will investigate the influences on 10 to 12 year old consumers when selecting clothes and accessories. Students will share stories about their choice of clothes and accessories and what influences them when making purchases. They will collect ...

### Laptop wrap: Taxing times

A laptop-friendly resource with a focus on student use of spreadsheets to calculate various income and taxation problems. A debate on the merits of income sources is included.

### Primary mathematics: games, simulations and modelling

These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...