F-10 Curriculum (V8)
F-10 Curriculum (V9)
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In this project, students build their own augmented reality (AR) artwork using free digital tools with Artivive. Students can augment an existing artwork or design their own. This new technology allows artists to create new dimensions of art by linking classical with digital art.
In this teaching activity, students will apply mathematical, science, and engineering concepts to experiment with balancing levers. They classify types of levers to design and build a simplified mobile and explore suspended and standing mobiles by sculptor Alexander Calder.
In this lesson, students explore the life, work and times of Rube Goldberg. The lesson uses Rube Goldberg’s work to teach students about simple machines, how they function and their design principles. Working in groups, the students then design and create a Rube Goldberg machine that can complete a simple task. Students ...
This lesson plan guides students to compare and contrast different perspectives of the French Revolution as depicted in two works of art. They will discuss the use of satire and caricature to comment on historical and current events and will create satirical cartoons based on contemporary issues.
Investigate the unique physical features of the giraffe and explore how giraffes are represented in art. Create your own giraffe artwork.
Explore a world of play and imagery, where nothing is as ordinary as it seems. Students respond imaginatively when using a stick as a stimulus to explore elements of drama and create characters. Students will develop their expressive skills through movement and voice. Students also create artworks using a stick as a stimulus.
Students create artworks and poetry inspired by the works of Japanese artist Katsushika Hokusai.
Learn how Australian story-teller, artist and academy award winner, Shaun Tan uses emotive illustrations to tell a story. You will also create your own character and tell a story using illustration.
Students learn about cartooning techniques to create cat cartoons inspired by the Cat in the Hat.
Students will listen to the story 'The Dot' by Peter H Reynolds and create artworks of real and imagined things inspired by the story. They also sing a song with simple actions.
A visual arts activity for students using aerial perspective and abstract forms.
Learn to use two-dimensional shapes to create a chicken artwork.
Students discover techniques for drawing animals and painting an artwork.
In this sequence of lessons, students will learn about the Impressionist painters' use of colour and how it connected to early-19th-century scientific theories about colour. They will explore combinations of primary and secondary colours, experiment creating secondary colours, and create a landscape using complementary colours.
50 exemplary works from the 2019 HSC Visual Arts practical examination, across the twelve expressive forms, have been captured using 3D imagery. Visitors to the website can explore the curated Bodies of Work in incredible detail, including virtual reality if you have a VR headset or viewer. The exhibition includes marker’s ...
Explore dance, art and music through a song about Autumn leaves. Make some art works, dance like a leaf and learn to play the song on a keyboard instrument.
Developing a concept by making artworks from found objects. Explore how artist, James Powditch, assembles found objects to create artworks inspired by his love of film.
Using drama and visual arts students explore a world of play and imagination where nothing is as ordinary as it seems.
Using stimulus material to inspire art and music. Learn about plastics in the ocean and what oceanographers have learnt through seascape artwork. Create an artwork based on a seascape and plastic waste, Explore graphic notation and create a city soundscape with an artwork as a stimulus.
Explore dance, drama and visual arts through different elements of friendship.