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Listed under:  Mathematics  >  Geometry  >  Location (Geometry)
Online

Position and location: Year 2 – planning tool

This planning resource for Year 2 is for the topic of Position and location. Students interpret simple maps to describe directions from an object relative to another, using positional and directional language.

Downloadable

Playground map: an assessment task

In this outdoor task, students draw a map of the playground. Use this task to observe the students’ ability to follow and give directions using the language of position and direction.

Online

Skip-counting with Bee-bots

Play a skip counting game where students program the Bee-Bot to stop at multiples of a set number, eg 2, 4, 5, 10 on a number grid.

Downloadable

The school delivery

Use this task to assess language the student uses to describe position, direction and pathways in familiar environments.

Online

Position and location: Foundation – planning tool

This planning resource for Foundation is for the topic of Position and location. Students are becoming familiar with using common words for describing position and location of an object.

Online

Position and location: Year 5 – planning tool

This planning resource for Year 5 is for the topic of Position and location. Students use a grid coordinate system to locate and describe the position of objects, and use relevant positional and directional language to describe position and movement.

Downloadable

Guess where

Students describe the location of objects by indicating positions.

Downloadable

First steps in Mathematics: Space – Diagnostic tasks

A collection of diagnostic tasks designed to use with students to assess their understanding of space-related concepts in mathematics.

Downloadable

First steps in mathematics: Space

This guide supports teachers to develop students’ geometric understandings.

Downloadable

My town

Students use everyday language to give directions, follow directions to locate positions on maps, and draw plans from a bird’s-eye view.

Online

Position and location: Year 3 – planning tool

This planning resource for Year 3 is for the topic of Position and location. Students create two dimensional representations of familiar places. They represent the position objects relative to one another locating these on simple maps or grids.

Downloadable

Out and about

Students interpret simple maps and identify the relative positions of key features.

Text

On, Over, Under, Beside - Calculate

This simple game helps students develop their understanding of positional language.

Downloadable

The farm

Use this task to assist in assessing student knowledge, skills and processes related to drawing a plan, showing the position and orientation of objects and positional language they use.

Text

Mathematics – Multi-age – Year A – Unit 10

This unit develops understanding and skills of position and chance.

Video

Mixed Up Maths, Ep 10: Treasure hunt

Can you read a map and follow directions? Well if you can chances are you can help us find the buried treasure. You'll need to know right from left, east from west, clockwise from anti-clockwise and over from under. Got all that? See you at Buccaneer's Refuge 'me hearties, arrgh'. Remember X marks the spot!

Video

For the Juniors: Drawing a floor plan

How do we know what a house will look like before it is built? Discover how house plans work by looking at the design of a house that Hugo's family is going to build. See how a floor plan shows the room layout. See drawings of what the house will look like from different views.

Video

Pigs in hiding

The pigs are playing a game of hide and seek. One pig counts to 100 while all the other pigs go and hide. But where are the hiding pigs? The pig cannot find the hiding pigs so he sets up a table of food to lure the other pigs from their hiding places. The spoken text of this short animated story is featured in speech bubbles ...

Interactive

Sites2See: Space and Geometry for Primary

Selected links to online resources that can support the teaching and learning of geometry for primary-aged students.

Interactive

The Foos: Free Code Hour - Google Play app

Learn programming skills by animating characters in the puzzle levels. Use your new programming skills to create interactions between characters in the 'toy box' area. Free when reviewed on 12/5/2015.