Browse Australian Curriculum (version 8.2) content descriptions, elaborations and find matching resources.

F-10 Curriculum

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This is an interactive resource that enables students to conduct virtual probability experiments using a spinner or a pair of dice. The student can manipulate the relative sizes of the different coloured segments of the spinner or the numbers on the faces of the dice to investigate the effect of these changes on probability. ...

This is a 17-page guide for teachers. It continues the development of probability. A careful consideration of outcomes and equally likely outcomes is undertaken. Experiments involving known probabilities are considered and what is observed is compared with what is expected. This is carried out with both small and large ...

This is a 15-page guide for teachers. It continues the development of probability. A careful consideration of outcomes and equally likely outcomes is undertaken. In year 8, students see that these are a special case of finding probabilities of events by summing probabilities of the disjoint (or mutually exclusive) outcomes ...

This is a teacher resource for the binomial distribution consisting of a website and a PDF with identical content. It contains discussion of Bernoulli trials and the mean and variance of the binomial distribution. It provides examples of where the binomial distribution is applicable.

This is a teacher resource for probability consisting of a website and a PDF with identical content. It contains an introduction to probability, a discussion of random procedures, a formal approach to events and event spaces and probability axioms, conditional probability and independence, and the laws of probability.

This is a teacher resource for inference of proportions consisting of a website and a PDF with identical content. It contains discussion of how probability is used in statistical inference, the sample proportion as an estimator, the sample proportion as a random variable, population parameters and sample estimates, and ...

This is a website designed for both teachers and students in year 5, and addresses components of the probability topic. It is particularly relevant for discussing chance experiments where the probability of events is equally likely and for describing those events using fractions. There are pages for both teachers and students. ...

This is a web resource that includes four student activities focusing on chance and the language associated with chance events, accompanied by activity sheets and a detailed teacher guide for each activity. The activities cover words associated with chance and likelihood, fairness, luck and superstitions, and ordering chance ...

This is a 13-page guide for teachers. It continues the development of probability. A careful consideration of outcomes and equally likely outcomes is undertaken. In year 7, students revisit simple situations with a clear and easily listed number of possible outcomes that can, or may, be assumed to be equally likely. In ...

A simple interactive simulation in which students compare probabilities.

This is a 15-page guide for teachers. This module continues the development of probability. In year 10, students consider situations involving two or three stages or two or three variables. In the special case of two- or three-step chance experiments, they assign probabilities to outcomes in situations involving selections ...

This is a 19-page guide for teachers. This module continues the development of probability. A careful consideration of outcomes and equally likely outcomes is undertaken. In year 9, students consider situations involving two stages or two variables, including the special case of what are sometimes called two-step chance ...

In this introductory activity students use a simple thumb-wrestling tournament to analyse a series of matches in which there can only be one victor. Students work in small groups to explore different ways of mapping out the events of a tournament, introducing the concept of constructing sample spaces and tree diagrams as ...

This tutorial is suitable for use with a screen reader. It explains how the use of simple words can describe the likelihood of everyday events. Will an event happen: yes, no or maybe? Answer some sample questions using these words and then build your own examples. This learning object is one in a series of three objects.

Use a vending machine to get a vile-flavoured drink such as cabbage, smelly sock or rusty nail. The machine serves a can of drink randomly from four slots. Work out the likelihood of getting each flavour. Then choose a matching probability word: impossible, unlikely, equal, likely or certain. Move on to filling the slots ...

Use a vending machine to get an awful meal such as fly soup, worm pasta or yucky duck. The machine serves a meal randomly from four slots. Work out the likelihood of getting each type of meal. Then choose a matching probability word: impossible, unlikely, equal, likely or certain. Run simple probability experiments. Compare ...

This tutorial is suitable for use with a screen reader. It explains how the use of simple words can describe the likelihood of everyday events. How likely is an event: certain, likely, equal chance, unlikely or certainly not? Answer some questions using these words and then build your own examples. Learn how to describe ...

Use a vending machine to squirt coloured 'slushies' into ice-cream cones. Work out which 'sludge events' are possible and then choose a matching probability word.

This tutorial is suitable for use with a screen reader. It explains how the use of simple words can describe the likelihood of everyday events. How likely is an event: certain, likely, equal chance, unlikely or certainly not? Answer some sample questions using these words and then build your own examples. This learning ...

Test a coloured spinner (dial with pointer) with three equal-sized sectors. Use a tool to build more spinners. Choose up to twelve equal-sized sectors. Choose one of three colours for each part of a spinner. For example, make a three-colour spinner with six red sectors, four yellow sectors and two orange sectors. Test the ...