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Listed under:  Location (Geometry)

### Orienteering: using a map and compass

Orienteering requires knowledge of directions, an ability to read a map and the use of a magnetic compass. Find out about the basics of orienteering.

### Direct a robot: which way?

Give directions for a robot to collect soil and rock samples on the moon. Plan the most direct route to save fuel. Enter the best direction of travel for each step. This learning object is one in a series of three objects.

### Direct a robot: how far?

Give directions for a robot to collect soil and rock samples on the moon. Plan the most direct route to save fuel. Enter the best distance for each step. This learning object is one in a series of three objects.

### Direct a robot: collector

Give directions for a robot to collect rock samples on the moon. Plan the most direct route to save fuel. Enter direction and distance for each step. This activity is one of three activities in the same series.

### Treasure hunt

Can you read a map and follow directions? Well if you can chances are you can help us find the buried treasure. You'll need to know right from left, east from west, clockwise from anti-clockwise and over from under. Got all that? See you at Buccaneer's Refuge 'me hearties, arrgh'. Remember X marks the spot!

### Bee habitat lesson

This lesson plan introduces students to some of Australia's native bee species. Organised in five stages, the lesson plan includes links to videos, scientific and bee-related websites, an information sheet, and downloadable versions of a pictorial slideshow, lesson plan and an assessment rubric. The resource includes suggestions ...

### Plotting points using positive coordinates: first quadrant

This learning object introduces students to plotting points in the first quadrant of the Cartesian plane. It includes demonstrations of point plotting and a student activity.

### Secondary mathematics: different representations

These seven learning activities, which focus on 'representations' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use different representations ...

### Hopper: whole numbers

Help a frog to jump along a number line. Estimate the finishing point on a number line, after adding or subtracting multiples of whole numbers to a starting number. For example, 255+(10 x 4) = 295. Explore the patterns made on a counting grid and number line. Identify counting rules that match the pattern of 'landing spots' ...

### Hopper challenge: tenths

Help a frog to jump along a number line. Estimate the exact finishing point on a number line, after adding or subtracting multiples of tenths to a starting number. For example, 29.5+(12 x 0.2) = 31.9. Explore the patterns made on a counting grid and number line. Identify counting rules that match the pattern of 'landing ...

### Design a city

Help a town planner to design a site plan for a city. Using a 10x20 grid, design areas for two regions (schools and terraces) based on the percentages given. Assign the area for an additional six regions, using percentages of your choice. Observe the number line displaying equivalent fractions and decimals for the percentages ...

### Design a farm

Help a town planner to design a site plan for a farm. Using a 10x20 grid, design areas for two regions (orchards and houses) based on the decimals given. Assign the area for an additional six regions, using decimals of your choice. Observe the number line displaying equivalent fractions and percentages for the decimals ...

### Design a school

Help a town planner to design a site plan for a school. Using a 10x10 grid, design areas for four regions (library, car park, lawn and canteen) based on the percentages given. Assign the area for an additional two regions, using percentages of your choice. Use a number line to indicate the equivalent fractions for two regions. ...

### Playground percentages

Help a town planner to design two site plans for a school. Assign regions on a 10x10 grid for different uses such as a playground, canteen, car park or lawn. Calculate the percentage of the total site used for each region. Use a number line to display fractions and equivalent fractions.

### Rainforest: use a grid map

Use grid references to find places on a map. Follow instructions to find four locations. As you go, look up the meaning of tricky words.

### Rainforest: make a walking track

Mark the route for a walking track on a map of a rainforest. Choose a section of track based on instructions about distances, compass directions and grid references. Keep adding sections of track to get to the rest house. As you go, look up the meaning of tricky words.

### Hopper: hundredths

Help a frog to jump along a number line. Estimate the finishing point on a number line, after adding or subtracting multiples of hundredths to a starting number. For example, 1.72 + (11 x 0.07) = 2.49. Explore the patterns made on a counting grid and number line. Identify counting rules that match the pattern of 'landing ...

### Exploring transformations

Explore transformations of shapes such as rotation, translation or reflection. Identify which transformations have been applied to circles and polygons to produce new images. For example, the original image may have been rotated 90 degrees around the point (0,0). Notice how the coordinates of the transformed image are related ...

### Exploring dilations

Explore dilations by transforming shapes such as triangles and rectangles. Choose a scale factor and position a shape and dilation centre. Notice how the coordinates of the dilation image are related to the original image. Look at how scale factors enlarge or reduce the size of a shape. Identify a scale factor used to dilate ...

### Lion trainer: assessment

Assess your ability to use programming commands to direct a lion to a cave by selecting from move, rotate and speed commands. Edit commands up to five times in a lion-training session.