F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Selected links to a range of interactive online resources for the study of patterns and algebra in Foundation to Year 6 Mathematics.
This planning resource for Year 6 is for the topic of Factors and multiples. Students decompose composites into their prime factors and recognise primes as the building blocks of composite numbers. Students consolidate use of the distributive and commutative laws of multiplication to simplify calculations.
This is a 16-page guide for teachers. This module introduces addition of whole numbers.
This is an activity about making choices to raise money for imaginary animals called gumbutangs. Their habitat is being eradicated and something must be done to save them. The user's first choice is between two websites, one a trusted one, the other a scam site. Then they are given choices about how to raise money for the ...
Work out how many acrobats are needed to form square-shaped human towers. Start by building a square tower with four acrobats: two acrobats in the base layer and two acrobats standing on their shoulders. Examine a table and graph of the total number of acrobats in the towers. Predict the number of acrobats needed to build ...
This lesson aims to build students' algebraic reasoning and understanding of number as they explore computation on the number chart. Students explore the moves of a king chess piece and how the value of the numbers change as he moves. This builds into an algebraic exploration of equivalent values that can be found on the ...
This sequence of four lessons integrates content in number and measurement to deepen students' understanding and confidence working with larger numbers. Students work flexibly with numbers up to 10 000 as they determine suitable dimensions for a container that can hold 10 000 centicubes. They are challenged to plan, construct ...
This task explores arrays through the context of a tiling a courtyard. Students are given the total cost of tiling a courtyard and use this to calculate the price for individual tiles. They then explore the cost of different tiling designs to determine if one is cheaper than another. Each lesson is outlined in detail including ...
This lesson engages students in investigating place value by considering a counting system using base 8. Students are challenged to imagine how place value would work in a cartoon world where everyone only had eight fingers. They engage in activities with counting blocks, representing numbers in base 10 and in base 8 and ...
This is a 26-page guide for teachers. This module contains a description of suitable models for division, a discussion of the types of problems that require division for their solution, and mental and written strategies for division.
In this sequence students implement a digital solution for a maths quiz. They test and assess how well it works.
This resource is a web page containing a sample flow chart. The flow chart shows multiple pathways depending on the answer to questions identified as a decision (diamond shape). A printable resource is also available to support the task. This resource is an activity from the NRICH website.
This is a 23-page guide for teachers. This module contains a description of suitable models for multiplication, a discussion of the types of problems that require multiplication for their solution, and mental and written strategies for multiplication. The use of the commutative, associative and distributive laws is described. ...
This sequence of lessons focuses on what a binary number is, what a decimal number is, why binary numbers are important in digital systems and how to read and understand a binary number.
In this sequence students plan, create and edit a program that will ask maths questions that are harder or easier depending on user performance.
Did you know that 6,174 is a very mysterious number? In 1949, the mathematician Dr Kaprekar from India devised a process now known as Kaprekar's operation. First, choose a four-digit number where the digits are all different. Then rearrange the digits to get the largest and smallest numbers these digits can make. Finally, ...
The Sushi monster needs to be fed the correct sum or product. Choose to play the addition or multipliaction game. In the addition game select the two numbers that make the target sum. In the multipication game select two numbers to make the target product. This game has several levels. Free when reviewed on 12/5/2015.
How would you measure and compare the weight of something? Learn why big things aren't necessarily heavy. All you need is something heavy and a lot of something light and you’ll be able to prove that weight is not the same as size.
This is a website designed for both teachers and students that addresses whole numbers with the four operations from the Australian Curriculum for year 6 students. It contains material on the strategies and algorithms used when adding, subtracting, multiplying and dividing whole numbers. There are pages for both teachers ...
This is a teacher resource that includes a set of student activities including counting games, focusing on numbers to 100, accompanied by copy masters and a detailed teacher guide for each activity. The games include the Korean number counting game sam yew gew - referred to as 'sam-yuk-gu' in the Australian Curriculum. ...