F-10 Curriculum (V8)
F-10 Curriculum (V9)
Tools and resources
Related links
Your search returned 32 results
In this lesson students build a simple Pong game in Scratch and consider the physics involved in the game play. They then apply their understanding of force and motion to design their own video game concept. The resource includes links to downloadable lesson plan, websites, videos, apps and an assessment rubric. The lesson ...
In this lesson students learn the features of the five main biomes, and use ClassVR headsets and CoSpaces to design and create a virtual biome to explore. They research and identify the features of a biome and then create their own virtual environment. The resource explores the human impacts on biodiversity and explore ...
In this lesson students are invited to become food and fibre engineers to research how wheat, the largest agricultural crop in Australia, gets from the farm to the table. Students take an in-depth look at the wheat industry in Australia exploring how wheat is grown, harvested, processed, utilised, and exported. Students ...
In this lesson students engage in a hands-on exploration of local diversity. Students research and record local wildlife, learn about biodiversity in Australia, and conduct a ‘bush blitz’. They learn how to create dichotomous keys and translate their keys into a wildlife discovery app prototype. The resource includes links ...
In this lesson, students explore connections between science, design, and technologies through the lens of food innovation and food science. Students look at interesting and unusual food products, using food textures as a jumping off point to explore the relationship between chemistry and food. Students then experiment ...
is lesson provides a great introduction to the idea of separating mixtures and enables students to consider separation as a process that operates on macroscopic levels. Students also learn about waste management and recycling processes in Australia. The lesson provides students with an opportunity to engage in hands-on ...
In this lesson students learn about the diverse roles of science communicators and are challenged to create their own science communication text in a contemporary medium. Students will explore the important function science communicators play in informing the community and how different communication platforms are used ...
In this lesson, students explore different approaches to data representation, with the aim of engaging audiences with scientific data. They explore local temperature and rainfall datasets over time and represent trends in innovative ways. Students learn about different ways to visually represent climate change, looking ...
In this lesson, students are asked to present a poem as a visual illusion. They explore holograms and visual illusions, and then delve into the mechanics of poetry construction by exploring the poetry of Banjo Paterson. They write their own poem or recite a poem and create a hologram illusion of themselves reciting a poem. ...
In this lesson, students consider contemporary research approaches to disease identification. First, they conduct an experiment to test how sensitive their sense of smell is and explore how our sense of smell functions. Students then learn about at how animals are trained to use their sense of smell to detect human disease. ...
In this lesson, students explore how architects consider sustainability factors when designing innovative climate-resilient homes. Students then design their own climate-resilient home for a location of their choice. In their designs they are asked to consider many factors such as the climate of the location, orientation ...
In this lesson students explore slalom sports and how competitors maximise speed when completing a course. Students research different slalom sports and then share their findings with the class. Students investigate the impact of distance and friction on time to complete a course through digital and unplugged activities. ...
Paul Mead, from STEM education provider She Maps, discusses unconscious bias in young students and how She Maps is spreading the word about women who work with technologies in the field. He discusses digital systems and explains how geospatial systems and geographical information systems are used to collect, analyse and ...
This Stage 3 unit explores the idea of ‘adaptivity’ and identity across a number of KLAs. Students will answer the question ‘What is adaptivity?’ and will develop an understanding of how adaptivity serves inclusivity, especially in relation to adaptive sport. Students will explore the history and future of prosthetics. ...
Students use this introductory resource consisting of two slides with diagrams, written explanation and voice-over to understand the names and functions of some plant organs. There is a two-question quiz and a summary slide.
Ever wondered how your photos, emails and messages get sent between devices? Watch as software engineer Tess Winlock explains what binary information is, and how it gets from one place to another. Can you explain what 'bits' are? How about 'bytes'? In the past, binary information was sent using physical systems like semaphore ...
In recent years, new technologies have helped us respond to natural disasters more quickly by providing up-to-date information as it becomes available. What if we could take this one step further with new technologies that can also predict disasters? Learn how Spark, which uses our existing knowledge of bushfire behaviours ...
Watch this clip to see software engineer Lynn Root and co-creator of the internet Vint Cerf explain what keeps the internet running reliably. When information is sent on the internet, it is broken down into packets that are able to take a number of routes to get from one computer to another. Why might this be important? ...
Figuring out how to clean up contaminated rivers is a big challenge. It's also tricky to work out where the most contaminated parts of a river system are and whether its fish are safe to eat. Watch this video and learn how engineering has helped to solve these problems. Why do you think engineers looked to the bottom of ...
Grab a deck of cards and a bunch of friends and create your own card game. What sort of rules will you decide on? Get a pen and some paper out and brainstorm some possibilities. You might decide on something like 'If I draw a red card, I get a point' and 'If I draw a black card, you get a point.' What other rules can you ...