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Work sample Year 5 - 6 Italian: Ali di fuoco 3000

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 5 - 6 Italian: Ali di fuoco 3000. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic ...

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How can I solve problems while moving? - Stage 3

In this unit students recognise possible solutions to movement challenge and apply a variety of strategies. They reflect upon previous experiences and suggest ways to refine performance. Students create, adapt and apply rules to provide an inclusive learning environment that caters for individual strengths.

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What is the area?

Use this diagnostic task to assess what students know about area and using the area formula.

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First steps in mathematics: Chance and data

This guide supports teachers to develop students’ understanding, skills and processes related to probability and statistics.

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First steps in mathematics: Number – Book 2

The content of this book is organised into topics including understanding operations, calculating, and reasoning about number patterns.

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Water Water everywhere!

In this lesson, students are presented with the challenging problem of measuring a volume of water using containers that are not the exact measurement size. Students will decompose a complex problem into discrete steps, design an algorithm for solving the problem, and evaluate solution efficiencies and optimization in a ...

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Visual to text coding: Lesson 8

This is the eighth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It brings together skills from the previous lessons to design and develop a Higher Lower game, where the player tries to guess ...

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Visual to text coding: The Basics

This series of lessons is to help students to transition from visual coding to text-based coding with a general-purpose programming language. This section provides the basics in order to use the programming environments: Scratch, Python and JavaScript.

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Home automation programming (yrs 5-6)

Investigate home automation systems, including those powered by artificial intelligence (AI) with speech recognition capability. These suggested activities provide a level of differentiation to cater for students’ range of programming skills. They were developed in collaboration with the Digital Technologies Institute.

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Home automation with AI

Home automation is all the rage. You talk to your mobile phone to control the lights, the fan, the air conditioner, or your pool pump. But how does it work? In this lesson, we explore the AI that could power a home automation system.

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Saltwater crocs: resourceful or a resource?

This lesson focuses on the analysis of a dataset that records scientific data collected about the crocodile population in the Kimberley region during 2015. The lesson follows an inquiry process where students use the dataset to answer relevant questions about the crocodile population. It also provides an opportunity for ...

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digIT Games workbook

This lesson will help students develop a basic understanding of computer programming structures by using block language Scratch. It will also introduce student to using Python with the Makey Makey electronic input device to create a game controller.

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First steps in mathematics: Space

This guide supports teachers to develop students’ geometric understandings.

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DT Challenge - 5/6 Blockly - Space Invaders

In this coding challenge, students learn about programming in Blockly, including data representation, decomposition, design, branching, iteration, functions, variables, animations, tracing and evaluation.

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DT Challenge - 5/6 Blockly - Intro to Micro:Bit

Learn how to program a BBC micro:bit using Blockly. No experience required. Learn the basics of programming in Blockly with our full BBC micro:bit simulator.

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digIT Robotics workbook

This brief lesson provides an introduction to coding MakerBots (mBots) using a block language. It provides introductory information about the robot's sensors, motors and microcontroller so students can control the mBot.

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First steps in mathematics: Measurement – Book 2

A guide to teaching about measurement including indirect measuring, and estimating.

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DT Challenge - 5/6 Blockly - Sport Micro:Bit

Use blocks to program a micro:bit for sport! Get excited about coding even if you have no experience. You'll use drag-and-drop blocks to write your own programs, and make interactive games and tools to improve your health.

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Work sample Year 5 - 6 French: Frap! Frap! Frap! poem

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 5 and 6 Frap! Frap! Frap! poem. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic ...

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Investigating Shapes (Year 5 & 6) - Calculate

The focus of this activity is to discover what it is that students know about 2D shapes and 3D objects.