F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This planning resource for Year 9 is for the topic of Probability calculations. Students build on their knowledge of probability, Venn diagrams, two-way tables and the terms ‘and’ and ‘or’ (inclusive or exclusive) in relation to events whereby relative frequencies may be calculated.
This planning resource for Year 4 is for the topic of Fractions and decimals. Students continue working with the big idea of fraction equivalence and demonstrate their ability to express a part of a whole as being the same as other parts of a whole (e.g. one half is the same as 4 eighths).
This planning resource for Year 10 is for the topic of Interpret and discuss data displays. Students are further equipped to analyse and evaluate claims, inferences and reported conclusions of statistics reported in the media. Students use critical-thinking skills to investigate many forms of data representation, such as ...
This planning resource for Year 10 is for the topic of Probability calculations. Students design and conduct chance experiments relating to conditional probability using digital simulation tools to conduct multiple trials. Students are expected to interpret problems and describe their interpretations.
This planning resource for Year 10 is for the topic of Algorithms. Students apply algorithmic thinking to spatial scenarios, drawing upon their knowledge and skills in this area. The value for students is to allow them to mathematically investigate a spatial problem and to design and test an approach to solve the problem. ...
This planning resource for Year 4 is for the topic of Area and perimeter. Students estimate and measure perimeter and area using informal and formal units.
This planning resource for Year 10 is for the topic of Patterns and number facts. Students work with a variety of functions and relations and their rules, tables of values and graphs using digital tools. Students manipulate, explore, investigate, make conjectures and identify emerging patterns from functions and relations. ...
This planning resource for Year 10 is for the topic of Linear expressions and equations. Students have developed confidence from their prior learning to algebraically solve linear equations of the form ax + b = c and can represent the solution graphically. They extend this to solving pairs of simultaneous linear equations ...
This planning resource for Year 10 is for the topic of Measurement of error. Students make considered estimations of measurements. They use percentages to calculate the size of errors in different circumstances. They estimate the accuracy of given measurements and the effects of rounding.
This is the eighth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It brings together skills from the previous lessons to design and develop a Higher Lower game, where the player tries to guess ...
This planning resource for Year 10 is for the topic of Volume and surface area. Students extend their application of volume and surface area to solve problems on composite solids. Students will need to be able to visualise the individual elements of the composite solids and identify the areas where these elements touch.
This planning resource for Year 10 is for the topic of Graphs. Students connect the graphical representation of exponential functions and their corresponding exponential rule. They use digital tools to explore how systematically making changes to the value of the base, pronumerals or variables changes the shape of the corresponding ...
This planning resource for Year 9 is for the topic of Conduct statistical investigations. Students plan and conduct a statistical investigation. Encourage students to think creatively to come up with a topic for investigation; prompt students to choose a topic of interest so that they engage in the process and are motivated ...
This is the seventh in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It introduces iteration (also called loops).
This planning resource for Year 7 is for the topic of Circles and cylinders. Students are introduced to the radius, diameter and circumference of a circle. They understand the relationships between these measures and can use relevant formulae to solve problems.
This is the fourth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It introduces the combining of logical operators and and or for more complex decisions.
This is the first in a series of lessons to transition from visual coding to text-based coding with a general-purpose programming language. This lesson may take two to three 45-minute periods. It introduces how to create variables, get user input and perform maths operations.
This series of lessons is to help students to transition from visual coding to text-based coding with a general-purpose programming language. This section provides the basics in order to use the programming environments: Scratch, Python and JavaScript.
Students are introduced to Ozoblockly and basic programming concepts. Using Ozoblockly, students program Ozobot to follow a path and travel through a maze that they have created. This lesson idea was created by Steven Payne.
This planning resource for Year 7 is for the topic of Estimation and reasonableness. Students round decimals to a specified number of decimal places and connect the process of rounding up or down to prior experiences in rounding.