F-10 Curriculum (V8)
F-10 Curriculum (V9)
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In this lesson, students draw on prior knowledge of rounding whole numbers to develop their understanding and fluency when rounding decimals and are encouraged to reason and problem-solve through a variety of contextual activities. Students will also develop an appreciation of the role of estimation in mathematics and science.
In the lesson ‘Formulating algebraic expressions’, students were introduced to variables and forming algebraic expressions. In this lesson, students continue to develop these skills and will explore substituting values into familiar and unfamiliar formulas to determine an unknown. Students explore substitution in a range ...
In this lesson, students work through an article outlining some of the factors influencing gambling-related behaviours. Using a quiz, students compare the mechanics of games to gambling before exploring scenarios looking at the health impacts of gambling harm and discussing strategies to minimise harm. The lesson is outlined ...
Patterns can be represented in several ways and this unit will explore five different representations.
In this lesson students engage in a hands-on exploration of local diversity. Students research and record local wildlife, learn about biodiversity in Australia, and conduct a ‘bush blitz’. They learn how to create dichotomous keys and translate their keys into a wildlife discovery app prototype. The resource includes links ...
A game for students to understand how to be safe when using railway and tram crossings. Students will read stories of characters, interpreting the unsafe behaviour shown and creating/placing a sign to remind all crossing users of the safe behaviour. As a learning artefact students produce a report detailing the unsafe ...
This lesson uses unit cubes and hollow objects to demonstrate the concept of volume and the units used.
Use this diagnostic task to assess what students know about volume and units to measure and compare volumes.
This comprehensive resource describes the progression of ideas that cover statistics and probability. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in chance and data including teaching and cultural implications.
This comprehensive resource describes the progression of geometric reasoning. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in geometry including teaching and cultural implications.
As a general purpose programming language, python has a number of libraries that can be used for different purposes. PyGame is a free and open source python library that makes it easier to make multimedia applications like games.
In this challenge students use the BBC micro:bit as an embedded system to create different pieces of a virtual pet game. Students in the process learn about the micro:bit’s features and can think about how to make their own version of a virtual pet game, or even an entirely new project. Discover how embedded hardware (micro:bit) ...
Use Python to program a micro:bit for sport! Get excited about coding even if you have no experience. You'll use the Python language to write your own programs, and make interactive games and tools to improve your health.
This lesson explores how to predict outcomes of games of chance. Students investigate the concepts of luck, skill and fairness, using dice games. They calculate probabilities for one and two dice rolls and compare the odds for different combinations of dice in a variety of game scenarios. The lesson is outlined in detail ...
In this lesson, students explore standardised measuring systems. They encounter the challenge of a shopkeeper who must determine how to weigh different quantities of spices most efficiently. Working in a financial context, students model this scenario using fractions, percentages and ratios, and communicate their solution ...
This lesson sequence provides a rich opportunity to discuss sustainable water management issues, particularly those related to a local catchment. Students gather and map data which allows them to answer questions and add simple environmental data such as water quality parameters to maps using Google Maps.
In this lesson, students play games and learn about space and location, the Cartesian plane, pattern recognition and reductive reasoning by playing games and thinking. Students create algebraic equations to describe their strategy. Follow this lesson with Graphs: formulas and variables, though both lessons can be taught ...
This activity builds understanding of sonar technique and applications through processing and plotting data to discover a seafloor feature and by bouncing balls on different surfaces and analysing rebound, relating this to ground hardness then extend understanding to 'backscatter' in bathymetry surveys. It is suitable for ...
In this lesson, students explore the risks of gambling by creating a risk matrix to compare gambling to risk-taking behaviours. Following this, students work together to explore the facets of gambling and activities that can be considered gambling. The lesson is outlined in detail including NSW curriculum links, learning ...
In this lesson, students examine the convergence of gaming and gambling. The correlation between the two activities and their effect on health and the potential harms is discussed. To conclude, an awareness campaign is initiated through designing posters. The lesson is outlined in detail including NSW curriculum links, ...