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Bear and Chook by the Sea

This learning object is designed around a series of videos with Lisa Shanahan, author, and Emma Quay, illustrator, including a reading experience of their collaborative work, Bear and Chook by the Sea. Taken as a whole, this sequence of lessons is a Stage 1 unit of work that results in students working in pairs to produce ...

Interactive

Refugees welcome here

This resource embeds the use of online collaboration tools and 21st century learning skills in a student-centered hands-on project designed to welcome refugees into their community. The syllabus outcomes are aligned to NSW Stage 4 English, Geography or Visual Arts but this could be used with older or younger students by ...

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Balancing Mobiles

In this teaching activity, students will apply mathematical, science, and engineering concepts to experiment with balancing levers. They classify types of levers to design and build a simplified mobile and explore suspended and standing mobiles by sculptor Alexander Calder.

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I am an inventor lesson

In this lesson, students explore the life, work and times of Rube Goldberg. The lesson uses Rube Goldberg’s work to teach students about simple machines, how they function and their design principles. Working in groups, the students then design and create a Rube Goldberg machine that can complete a simple task. Students ...

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Creating an Indigenous plant-use garden: vision

Planning for an Indigenous plant-use garden is a good way to develop a connection with and respect for First Nations people's perspectives. Use this learning activity to explore exciting ideas, create goals and understand more about successful Indigenous plant-use garden projects. Outcomes of this learning activity are ...

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Digital Citizenship Resources: Digital and Media Literacy

Find resources teaching students about copyright and plagiarism, support for efficient online search skills, and resources about digital privacy.

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Analysis of AI applications, drawing on ethical understandings

This lesson plan explores the ethical aspects of artificial intelligence and the implications on our future lives. This lesson was developed by the Digital Technologies Institute in collaboration with the DT Hub.

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Learning to loop

Students create algorithms with a condition that tells the computer to repeat a sequence of instructions.

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Fun projects with language translation

Natural language processing is growing in importance. We often converse with automatic chatbots for customer service without even knowing. We also use online translation services or mobile apps. But how do these services work? Is there artificial intelligence (AI) in them? Three projects are offered to cater for student ...

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What's the buzz?

In this lesson students use BeeBots and Scratch Junior to synthesize what they know about Bees and are introduced to mapping concepts. This lesson idea was created by Karen Butler.

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Seeing the wood for the trees

In this lesson sequence students summarise data using advanced filtering and grouping techniques, for example pivot tables in spreadsheets and aggregation functions in databases.

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Off to the movies

This is a simple Boolean (true/false) application where its asks the user’s age - if you are over 15 then you can watch G and M rated movies - if you are under 15, then you can only watch G rated movies. This lesson was designed in collaboration with Jason Vearing QSITE (Gold Coast Chapter).

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Morse code network

This lesson sequence is a hands-on approach to the learning about digital systems for years 7–8.

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Introduction to binary - catering for vision impaired students

This sequence of lessons focuses on what a binary number is, what a decimal number is, why binary numbers are important in digital systems and how to read and understand a binary number.

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Hot or not?

This lesson sequence focuses on the incremental or Agile approach to development and encourages students to follow the evolution of a temperature conversion tool for a Food Technology teacher. It uses an Excel spreadsheet application as the prototyping tool.

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Heads or tails

In this lesson we show how to transition from a visual based programming language to using a text-based programming language using the example of a heads or tails coin toss application.

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Getting warmer

This lesson sequence intentionally uses a visual based programming tool to introduce designing and validating algorithms. Those students who complete this task can move to code the result in any text based language with which they are familiar.

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Future proofing data

This lesson sequence aims to identify strengths and weaknesses of past, present and future methods of data storage and recognise the risks and benefits for users. Students explore specific “data dilemmas”.

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Fibonacci served three ways

In this lesson sequence students learn to code separate modules that perform discrete functions but collectively meet the needs of the solution. They select the most appropriate algorithm based on the type of problem.

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Design and deliver

In this lesson sequence students create a website that acts as a showcase for a portfolio of their digital work. They learn about flexible design and how to design a site that can be viewed on a browser using any size of screen.