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How to teach digital citizenship and online safety - Scope and sequence Australian curriculum

This resource provides links to lessons and activities at each level of schooling from Foundation to Year 10 in the area of online safety.

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Get ready to learn! Interoception and self-regulation

Interoception (mindful body awareness) refers to the perception, recognition and understanding of the internal physical states. These body signals can be understood as emotions and/or feelings which can then be responded to. Self-regulation is the ability to moderate or control emotions and actions in order to function ...

Interactive

Assess your classroom environment

Not every classroom is specifically designed to respond to the needs of all students. Using this interactive questionnaire, audit a classroom environment and create a task list of simple changes that can be made to create a more space inclusive for neurodivergent students.

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Working in the community

Aboriginal and Torres Strait Islander rangers have an important role in environmental management today. In some regions, women and men perform different roles in traditional Aboriginal and Torres Strait Islander culture. Students will watch and read the resources to learn about ranger programs about the role that women ...

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Physical fitness in communities

https://www.ngarrngga.org/curriculum/physical-fitness-in-communities Students will learn about the historical importance of physical activity to Aboriginal and Torres Strait Islander People, and design physical activities to introduce movement to their local communities and build connection to place.

Downloadable

Gambling and the determinants of health

In this lesson, students compare and contrast gaming and gambling, and the effect on health and the potential harms. The lesson is outlined in detail including NSW curriculum links, learning intentions, discussion points, materials required, links to supporting videos, student handouts, student and teacher reflection points. ...

Downloadable

Gambling as a cultural identity in Australia

In this lesson, students critically evaluate gambling’s link with Australia’s cultural identity through the lens of the traditional ANZAC day game of Two-up. Students will then propose alternatives to that aspect of the Australian cultural identity, encouraging their local community towards healthier choices around gambling ...

Downloadable

The signs and risks of gambling

In this lesson, students explore the indicators and effects of gambling excessively. Students then create a mini-film, short clip or podcast to highlight the risks of gambling and how gambling can affect a young person’s life. The lesson is outlined in detail including NSW curriculum links, learning intentions, discussion ...

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Work sample Year 1 and 2 Health and Physical Education: Emotional responses

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 1 and 2 Health and Physical Education. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an ...

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Work sample Year 1 and 2 Health and Physical Education: My Strengths

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 1 and 2 Health and Physical Education. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an ...

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Work sample Year 9 and 10 Health and Physical Education: Decision-making

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 9 and 10 Health and Physical Education. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an ...

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Digital Citizenship Resources: Digital Wellbeing

Find resources about evaluating what should be shared online, learning more about the nature of in-app purchasing, assessing the value of playing a lot of video games, and support for students in the development of positive and assertive online skills.

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Work sample Year 9 and 10 Health and Physical Education: Tactics

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 9 and 10 Health and Physical Education. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an ...

Interactive

‘Physical Education – Essential skills for primary teachers’ online course

The aim of this online refresher course is to enhance the confidence and competence of generalist primary school teachers in delivering purposeful and engaging PE. The course aims to improve student learning in schools by addressing critical challenges. It tackles the decline in physical education and the rise of sedentary ...

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Brain break bops

Brain break bops are interoception activities(mindful body awareness activities) for pre-school and early primary school students. Building interoceptive awareness (feeling more connected with your body and your bodily signals) requires students to actively notice changes in their body state. This series of two-minute animated ...

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The Snake and the Boy: Unit of work

This unit of work has been written to support the book The Snake and the Boy. The book was written and illustrated by Azmen Sebastian when he was twelve years old. It tells of a boy whose apple is eaten by a pesky tree snake during lunch time. It provides a gateway into issues such as friendship and loneliness, and is a ...

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Fox: Unit of work

This unit of work has been written to support the book Fox which is a picture book that explores the themes of betrayal, friendship, jealousy, loneliness, loyalty and wilderness. This unit provides practical teaching ideas, an assessment task and an essay by Robyn Sheahan-Bright.

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Types of gambling in Australia

In this lesson, students investigate different types of gambling in Australia and how it is growing in popularity, raising awareness of how accessible gambling is in our day to day lives. The lesson is outlined in detail including NSW curriculum links, learning intentions, discussion points, materials required, links to ...

Downloadable

Gambling harm and support networks

In this lesson, students research support networks that are available for gamblers in Australia. They explore how to recognise behaviours that indicate whether gambling is causing harm and how to seek and provide help for harmful gambling behaviours. The lesson is outlined in detail including NSW curriculum links, learning ...

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The Sweetest Egg of All: Unit of work

This unit of work has been written to support the book The Sweetest Egg of All. The book is part of a series of books about the Bush Mob, a group of animals who work together to solve problems. These stories emphasise respect, friendship, action, honesty, problem-solving and teamwork. The book provides opportunities to ...