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Make 10 - Calculate

This game challenges students to choose pairs of cards that sum to ten. The game develops students' skills of addition and subtraction, creating simple equations and using mathematical language to describe their thinking processes.

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The Power of Ten - Calculate

This activity aims to improve student fluency in mentally multiplying and dividing numbers by 10, 100 and 1000.

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Multiplying two-digit numbers using the area model - Calculate

This resources describes some games and activities that can be used to help students to learn strategies to solve multi-digit multiplication problems, including using the area model.

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How Many? - Calculate

The focus of this activity is for students to count a variety of objects in their home environment and write the number for each.

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Pattern Blocks - Calculate

This activity uses pattern blocks to explore patterns and the relationship between numbers. Students use the blocks to create and describe other shapes and since the blocks are relational they can be used for other investigations. For example, turn the blocks into units – if the triangle is one what is the value of the hexagon?

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Work Unit: Mr Moon’s feathery problem - Calculate

This unit of work provides a rich, contextual activity through which students can explore the applications of measurement (length, area and capacity), to a real problem in an everyday context for Students in Years 5 & 6.

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'Dog In, Cat Out' - Time Unit - Calculate

Using the Australian children's book 'Dog In, Cat Out' (written by Gillian Rubinstein and illustrated by Ann James) the lesson sequences and activities in this unit are a way to help children from Foundation to Grade 2 level gain an understanding of the concept of time, its measurement and its numeration.

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More than, less than ½ - Calculate

This game, played with ten-sided dice, in pairs or small groups, provides students with opportunities to make, simplify and compare fractions with different denominators. Students aim to collect fractions that are more than a half and less than a half, recording their rolled fractions on a score card as the game progresses.

Downloadable

How my water travels

In this lesson sequence, students explore what happens as water soaks into or runs over the ground. They gain an understanding of a catchment from a sandpit model that show how water moves across the landscape. Students then trace the journey that their water takes every day, from catchment or aquifer to tap.

Downloadable

No water today – with a puppet

In this lesson, students consider what would happen if there was no water. They explore how our actions can either waste water or save water.

Downloadable

Using Whizzy's storybooks

These lessons use a story-telling content and are designed to promote student understanding of why water is vital to living things, sources and uses of water, how water changes in the water cycle and why and how to use water wisely.

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Factors and Multiples - Calculate

These games and activities require children to identify factors and multiples to help children become more familiar with these terms. This understanding will support children’s ability to solve problems, including knowing how to add fractions with different denominators.

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Representing Patterns - Calculate

In this activity, students examine the representation of patterns, including as diagrams, charts and formulas.

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Reasoning Year 5 - Calculate

The focus of this activity is for students to recognise the relationship between the dimensions of a square or rectangle and the perimeter and area of these shapes. Students will need to use a systematic approach to show that they have found all the possible solutions.

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Pattern & Algebra Year 1 - Calculate

The focus of this activity is to discover if students can use their knowledge of repeating patterns created with objects and extend this to number patterns. It is important to remember to ask students to continue patterns to the right and left. This is important as students need to be able to count forwards and backwards.

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Inquiry Prompt Ribbon Bow - Calculate

This open-ended task challenges students to carry out a mathematical investigation using a ribbon-bow as a stimulus. They are encouraged to develop their own research questions and investigate possible solutions using using mathematical problem solving and modelling strategies.

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Subtraction Strategies - Calculate

This game gives students opportunities to practice subtraction skills and to learn subtraction strategies, including the jump strategy, the split (or partition) strategy, compensation and the count-up to strategy (sometimes called the Shopkeeper’s method).

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100 Face (Cuisenaire Rods) - Calculate

This engaging game encourages students to arrange the Cuisenaire rods to create a face that equals 100.

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Location Year 5 & 6 - Calculate

The focus of this activity is for students demonstrate a systematic approach to trialing and recording possible solutions. Students are encouraged to explain the method they used, compare solutions and prove they have found all the possible solutions.

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Stand up, sit down - Calculate

This game focuses on listening and matching shape properties to the correct shape, and using mathematical vocabulary to describe shapes.