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Listed under:  Technologies  >  Information and communication technologies  >  Data processing  >  Algorithms
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Patterns Year 2 - Calculate

The focus of this activity is on patterns and algorithmic thinking. The lesson aims to encourage students to explore problems with limited assistance from the teacher. Although the teacher asks questions and can prompt learning, the students will investigate the problem using their own strategies.

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Snap block models

Create a model using snap blocks 1 block high and create a code so someone else can build your model.

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Bee-Bot ruler

Explore the concept of sequencing steps, using Bee-Bots to measure length.

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Three little pigs

Retell the story of the Three Little pigs using a light sensing robot such as Ozobot.

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Time to rhyme

Retell a known nursery rhyme using ScratchJr to create an interactive animation.

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Algorithms: storytelling sequence

In this lesson, students will explore a story by an Aboriginal or Torres Strait Islander author that has a sequence that can be followed. Students will sequence the main elements or steps in the story in their own way and share with peers.

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Fairytale fun

Use the slide sorter function to arrange a set of presentation slides in correct sequence to retell a fairytale.

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First to finish

Compare algorithms designed to complete the same task, and evaluate each for efficiency.

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Introduction to Ozobot and colour codes

Students are introduced to Ozobot and how drawing lines and colour codes can control it. This lesson allows students to experiment with different lines and codes to create a path for Ozobot to follow. This lesson idea was created by Steven Payne.

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About me

Order images to show a sequence of personal events or milestones such as birth, first tooth, beginning to crawl.

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Blue-Bot challenges

Use these challenges created by Kylie Docherty, QSITE to provide opportunities for students to learn how to design and follow a series of steps to program Blue-Bot.

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Space Race Game (Introducing Algorithmic Thinking) - Calculate

Space Race is a simple board game that teachers can use to introduce the concept of algorithmic sequencing to students. The teaching points provided with the game assist teachers to introduce the use of an algorithm (a simple set of mathematical instructions) to describe the trajectory of an object across a grid plane from ...