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digIT Python workbook

This workbook provides an introduction to learning the main scripted language Python. It provides introductory information on learning Python using online resources such as Grok Learning and Trinket and how to get started in the world of competitive programming.

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One word changes it all

Exploring the meaning of 'and' and 'or' in probability.

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Visual to text coding: Lesson 11

This is the eleventh in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. It builds on the coding concept of functions. With the addition of parameters, functions allow the programmer to adapt their reusable code’s behaviour, tapping into the Computational ...

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Visual to text coding: Lesson 5

This is the fifth in a series of lessons to transition from visual coding to text-based coding with a general purpose programming language. This lesson may take two to three 45-minute periods. It introduces how to create and use arrays (also called lists).

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Visual to text coding: Setting Up

This series of lessons is to help students to transition from visual coding to text-based coding with a general-purpose programming language. This section provides guidance on how to set-up the particular programming environment including Scratch, Python and JavaScript.

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DT Challenge - 7/8 Python - Networking with Micro:Bit

Learn how to code the micro:bit to use the radio! In this DT Mini Challenge, you can create wireless networks to send pictures and messages around the room! You'll start by sending simple messages, but work up to making your own interactive games with your friends! Dive on in and you'll be sending secret messages in no time!

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DT Challenge - 7-8 Python - Turtle

Control a turtle and draw amazing pictures with code. In this challenge you'll learn the fundamentals of programming by using instructions to position a turtle on the screen, drawing lines, patterns and shapes in the same way computers draw images. Computers use the input from users and the environment to give us feedback ...

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DT Challenge - 7/8 Javascript - Cookie Clicker

Learn how to make interactive webpages and build a surprisingly addictive game! In this DT Challenge, you'll learn the web technologies that form the foundations of the internet. In this course you'll learn the basics of HTML, CSS and JavaScript! You'll build webpages using text and images, and learn how to make them interactive ...

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DT Challenge - 7/8 Arduino - Sound

Let's make our own devices with the Arduino! We'll take a deep dive into building devices from the ground up, and you'll see how all pieces of technology are built! Learn how to create a temperature monitor, or a musical instrument, or make an automatic torch! Jump right in and let's make some noise!

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digIT Games workbook

This lesson will help students develop a basic understanding of computer programming structures by using block language Scratch. It will also introduce student to using Python with the Makey Makey electronic input device to create a game controller.

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Lilypad Personalised Alert Buzzer

In this lesson students will create a personalised musical buzzer by programming the LilyPad Arduino to play a sound using the Main board, Buzzer and Button, coding the note frequency in Arduino IDE. The lesson can be extended to include LED’s that light up or flash according to the note played to enable the buzzer to be ...

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A Way with Words

In this teaching activity students will collaborate in teams to draw and pantomime the meaning of Shakespeare's words and phrases. Students will be introduced to etymology, the study of words, and write a story using “The Bard’s” words, lines, and phrases.

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Mathematics, moon phases, and tides

Through this activity, students will learn the relationship between lunar phases and tides, graphically plotting the tidal range versus Moon phase over an annual cycle for a selected Australian port, as well as determining the mean tidal range for each lunar phase. Students will then focus on determining the relationship ...

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Sci-Fi and Fantasy Worldbuilding

In this lesson, students will explore the intersection of science fiction and fantasy from the works of Madeleine L’Engle’s A Wrinkle in Time Trilogy. Students will create an original character, thing, ability, and/or place using worldbuilding elements. Students will choose between dramatizing, making a book trailer, or ...

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Work sample Year 8 English: Creative responses to a poem

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 8 English. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation of ...

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Output of a Solar Cell

This activity invites students to measure the efficiency of solar cells as they convert sunlight to power. The activity includes a list of tools and materials required, assembly instructions, what to do and notice, an explanation for the underlying science of what students observe and suggestions for further activities.

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Separation Anxiety

This activity invites students to explore colour chromatography, a technique that uses capillary action to separate different types of ink at different rates. The activity includes a list of tools and materials required, assembly instructions, what to do and notice, an explanation for the underlying science of what students ...

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See Inside a Seed

This activity invites students to examine the baby plants inside the seeds we eat and explore the various structures that protect and feed a developing plant embryo. The activity includes a list of tools and materials required, what to do and notice, an explanation for the underlying science of what students observe and ...

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Seed Germinator

This activity invites students to explore the process of seed germination and the early phases of plant development. The activity includes a list of tools and materials required, what to do and notice, an explanation for the underlying science of what students observe and suggestions for further activities.

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Bottle Racer

This activity invites students to engineer a bottle racer: a plastic water bottle propelled by energy stored in a wound-up rubber band. The activity includes a list of tools and materials required, assembly instructions, what to do and notice, an explanation for the underlying science of what students observe and suggestions ...