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Beautiful biomes

In this lesson students learn the features of the five main biomes, and use ClassVR headsets and CoSpaces to design and create a virtual biome to explore. They research and identify the features of a biome and then create their own virtual environment. The resource explores the human impacts on biodiversity and explore ...

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Clean up Back beach Bay

This persuasive digital text is a poster advertising a community clean up day. The resource includes a teaching sequence related to the Big Six components of literacy development (oral language, phonological awareness, phonics, fluency, vocabulary and comprehension) with student activities, graphic organisers and worksheets, ...

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Literature reviews: what, why and how

This PowerPoint explains the benefits and techniques of literature reviews.

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Australian Curriculum: Digital Technologies Years F-2 Sample Assessment Task: Digital Systems - Presentation materials

The Digital systems presentation materials to support the assessment task provides a scaffold to teach about and assess students’ understanding of how digital systems can be used to collect data about the school environment. Students are guided to use digital systems such as photo apps on digital devices and online maps ...

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Create dichotomous keys lesson

In this lesson students engage in a hands-on exploration of local diversity. Students research and record local wildlife, learn about biodiversity in Australia, and conduct a ‘bush blitz’. They learn how to create dichotomous keys and translate their keys into a wildlife discovery app prototype. The resource includes links ...

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St Mary’s Primary School – PL ecosystem

This document illustrates the network of people and resources that make up St Mary's Primary School's Professional Learning ecosystem.

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Wodonga South Primary School – Timeline

This document presents the milestones in Wodonga South Primary School's participation in the Digital Technologies in Focus project.

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Computational thinking poster

This infographic provides an overview overview of the concepts related to computational thinking.

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Visualising climate change lesson

In this lesson, students explore different approaches to data representation, with the aim of engaging audiences with scientific data. They explore local temperature and rainfall datasets over time and represent trends in innovative ways. Students learn about different ways to visually represent climate change, looking ...

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Tutorial: Scratch

This tutorial provides step-by-step instructions to support the learning of Scratch, a visual programming language that uses graphic elements rather than just text to translate logic. The tutorial is designed for educators who are learning to use Scratch.

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St James Catholic College – Timeline

This document presents the milestones in St James Catholic College's participation in the Digital Technologies in Focus project.

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Digital systems cards

This PDF and accompanying cards provide suggestions for ways in which students can identify and explain digital systems in their environment. Students determine whether digital systems include inputs, outputs, or both, and whether they feature software, hardware or peripheral devices. The resource includes useful links ...

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St Mary’s Primary School – Timeline

This document presents the milestones in St Mary's Primary School's participation in the Digital Technologies in Focus project.

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DTiF Project report

The Leading Curriculum Change Using an Ecosystem Approach: Digital Technologies in focus: Supporting implementation of Digital Technologies evaluation report (June 2021) reports on ACARA’s National Innovation and Science Agenda funded project for the period June 2016 to June 2021. This report is highly relevant to those ...

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Physics of video games lesson

In this lesson students build a simple Pong game in Scratch and consider the physics involved in the game play. They then apply their understanding of force and motion to design their own video game concept. The resource includes links to downloadable lesson plan, websites, videos, apps and an assessment rubric. The lesson ...

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Stories: journey to the west

This is a two-part presentation of slides, telling and illustrating the Chinese Buddhist legend of 'Journey to the west'. 'Part 1: the adventures of Monkey' introduces the main character, Monkey, and the folk story outlines how his character evolves, becoming boastful and mischievous. 'Part 2: preparing for the great journey' ...

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Journey to the west - part 1

This is the first part of a Chinese folk story called Journey to the west: the adventures of Monkey, which dates back 1,300 years. The story is about a monkey that gets magical powers. In the second part of the story the monkey becomes a companion of a monk on a dangerous journey. The resource is 15 web pages in length ...

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The Mahabharata

This is the story of The Mahabharata, one of the world’s longest poems that was composed over 2,500 years ago in India. It is a story of family and friends and embodies Hindu mythology and philosophy. The message of the story is that rivalry leads to destruction. The story is 21 web pages long and includes text, illustrations, ...

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Journey to the west - part 2

This is the second part of a Chinese folk story dating back 1,300 years called the Journey to the west: preparing for the great journey. The story is about finding three magical companions - a monkey, a pig and a strongman - for a monk who is going on a dangerous journey. The resource is 15 web pages and includes text, ...

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Ramayana: an introduction to the great Indian epic

This is a resource that provides detailed information about the epic story Ramayana, with an enlargeable image and hyperlinks to further resources. Below the information there is space for readers to comment and contribute to a discussion about the story. Ramayana is a most important Hindu story from southern and south-eastern ...