F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This is a teacher resource describing an initiative to build the mathematics content knowledge and pedagogies of teachers to improve numeracy learning outcomes for Aboriginal students in four primary schools. It describes the method used including the development of teachers' content knowledge of number through the Big ...
This is a teacher resource about a project to provide professional learning to teachers on the YuMi Deadly Maths program, designed to improve mathematics learning for F-9 students in Aboriginal and Torres Strait Islander and low-socio-economic status schools. A method section describes key teaching strategies including ...
This teacher resource is about the Meeting Initial Needs In Literacy (MiniLit) program and its trial with 22 Foundation and year 2 students in a NSW regional public school. MiniLit is an intervention program providing instruction to small groups of young children struggling with reading. The resource describes how MiniLit ...
This teacher resource is about a strategy to improve student performance in reading through the use of benchmarks. The strategy was implemented in the majority of the 68 public early childhood, primary and P-10 schools in the Australian Capital Territory. The resource discusses how and why the benchmarks were developed ...
These seven learning activities, which focus on 'authentic contexts' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers engage their students' interests, ...
These seven learning activities, which focus on 'presentation' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers present students with models of ...
These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...