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Creating a yarning circle: background

This activity introduces children to the idea of a yarning circle and its importance in First Nations Culture. It is part of a sequence of 8 individual learning activities designed to support the meaningful use of yarning circles in learning environments. OUTCOMES of this learning activity are for children to: understand ...

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The Snake and the Boy: Unit of work

This unit of work has been written to support the book The Snake and the Boy. The book was written and illustrated by Azmen Sebastian when he was twelve years old. It tells of a boy whose apple is eaten by a pesky tree snake during lunch time. It provides a gateway into issues such as friendship and loneliness, and is a ...

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Brush Your Teeth

This persuasive digital text is an illustrated jingle that persuades readers to brush their teeth. The resource includes a teaching sequence related to the Big Six components of literacy development (oral language, phonological awareness, phonics, fluency, vocabulary and comprehension) with student activities, graphic organisers ...

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Brain break bops

Brain break bops are interoception activities(mindful body awareness activities) for pre-school and early primary school students. Building interoceptive awareness (feeling more connected with your body and your bodily signals) requires students to actively notice changes in their body state. This series of two-minute animated ...

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Get ready to learn! Interoception and self-regulation

Interoception (mindful body awareness) refers to the perception, recognition and understanding of the internal physical states. These body signals can be understood as emotions and/or feelings which can then be responded to. Self-regulation is the ability to moderate or control emotions and actions in order to function ...

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Creating a yarning circle: yarning and wellbeing

This learning activity will help you make connections between yarning and wellbeing programs, and how you can use yarning circles to support respectful, honest and open communication to promote connectedness among students, particularly using the morning circle routine. It is part of a sequence of 8 individual learning ...

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Creating a yarning circle: involving First Nations people

This activity is part of a broader activity sequence that has been developed to help you design, build and use a yarning circle in your school or community. It is part of a sequence of 8 individual learning activities designed to support the meaningful use of yarning circles in learning environments. It will help guide ...

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The Last Laugh

This imaginative digital text is an illustrated narrative for teachers to read aloud to students. It is about Monkey, and how she learns an important message about friendship. The resource includes a teaching sequence related to the Big Six components of literacy development (oral language, phonological awareness, phonics, ...

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How to teach digital citizenship and online safety - Scope and sequence Australian curriculum

This resource provides links to lessons and activities at each level of schooling from Foundation to Year 10 in the area of online safety.

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Work sample Year 1 and 2 Health and Physical Education: Emotional responses

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 1 and 2 Health and Physical Education. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an ...

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Work sample Year 1 and 2 Health and Physical Education: My Strengths

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 1 and 2 Health and Physical Education. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an ...

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Digital Citizenship Resources: Digital Wellbeing

Find resources about evaluating what should be shared online, learning more about the nature of in-app purchasing, assessing the value of playing a lot of video games, and support for students in the development of positive and assertive online skills.

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The Sweetest Egg of All: Unit of work

This unit of work has been written to support the book The Sweetest Egg of All. The book is part of a series of books about the Bush Mob, a group of animals who work together to solve problems. These stories emphasise respect, friendship, action, honesty, problem-solving and teamwork. The book provides opportunities to ...

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The Big Book of Old Tom: Unit of work

This unit of work has been written to support the story The Big Book of Old Tom. Explore themes of family, living alone/living with others, making and keeping friends, pets, respect and social awareness. This unit provides practical teaching ideas, assessment tasks and suggestions about how students might respond creatively ...

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Digital Citizenship Resources: Digital and Media Literacy

Find resources teaching students about copyright and plagiarism, support for efficient online search skills, and resources about digital privacy.

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Asunda review: STEM integration

This article explores the benefits of an interdisciplinary STEM program in the quest for providing students with a holistic approach to problem-solving that reflects real-world practice. This is supported by a conceptual framework that comprises four constructs: systems thinking, situation learning theory, constructivism ...

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Newsletter – April 2018

This newsletter from the Digital Technologies in Focus project includes information about schools' projects, the Australian Curriculum and useful resources.

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Bethany Christian School

Bethany Christian School is an independent school just north of Adelaide located in Paralowie, South Australia on the Traditional Lands of the Kaurna People. It is an F-6 school, with 543 students, and of those, approximately 48% are EAL/D. Steve Grant is the curriculum officer who works with the school to support implementation ...

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Computational thinking in practice: parent and teacher cards: years F-2

This set of printable cards describe ways in which computational thinking can be applied when carrying out simple everyday tasks.

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Board and card games for exploring Digital Technologies concepts

This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.