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We Remember Anzac: primary resource

Developed to commemorate the centenary of Anzac, this book provides an an Order of Service and step-by-step instructions to assist teachers and community groups to organise a respectful commemorative event. A series of four inquiry-based investigation supported by primary and secondary source material support students to ...

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Playing for life activity cards (3-4)

The cards include a variety of games designed to develop the skills of a range of sports and to encourage children to have fun and get active by focusing on skills not drills. The activities are based on the Game Sense approach, with the objective to develop in school-aged children a love of physical activity that will ...

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Sports ability

Sportsability is a suite of user-friendly, inclusive activity cards that have been designed to assist teachers in the delivery of sports-based activities that cater for all levels of ability. They provide activities for a variety of different game categories that assists in teaching children both general skills, and the ...

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Design thinking

Find out about Design thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Game-based learning

Find out about Game-based learning. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Robotics

Find out about robotics. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Teaching Reading and Viewing - Comprehension Strategies and activities for Years 1-9

This resource developed by the Queensland Curriculum and Assessment Authority provides teachers with a collection of strategies and activities for developing students’ comprehension. It is a companion document to the series of guides on teaching reading and viewing. The strategies are listed alphabetically in the table ...

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Archives ACT: find of the month

This topic-based collection of primary source material provides a rich and varied source of official documents, guides and background information on the civic history of Canberra and the Australian Capital Territory. Produced monthly, this eclectic collection covers topics including the history of monuments, architecture, ...

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Programming projects

This is a unit for Year 4 from the Scope and sequence resources from the DT Hub. The topic of programming is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students develop an understanding of computer programming as a series of instructions.

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Henry Lawson the Poet

Students study one poem by Henry Lawson in depth, investigating a range of language forms and features, before illustrating their poem to reflect the imagery portrayed in the words, and reciting their poem to the class. This activity is supported by resources (photographs, video and textual records) from the State Library ...

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Rimsky-Korsakov Adagio

This set of resources supports the development of listening skills, identification of elements of music, and recognition of instruments in a symphony orchestra. The focus is Rimsky-Korsakov’s Sinfonietta on Russian Themes, Op 31, II Adagio. A video features conductor Richard Gill AO with musicians of the Tasmanian Symphony ...

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Endangered species - marine turtles

This is a detailed plan for teaching a unit on endangered species - marine turtles. It includes a unit outline, overview and aim, learning outcomes, inquiry questions, background information about the marine turtles, lesson plans and a guide to assessment. The lesson sequence is based on the inquiry based 5Es approach to ...

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reSolve: Multiplication - Cartesian Product

This sequence of two lessons introduces the idea of multiplication as a Cartesian product, using the language of 'for each'. Students learn to use a tree diagram to find the number of possible combinations that can be made in an animal mix and match book. They learn how a simpler problem can be used to help solve a larger, ...

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reSolve: Algebra: Chess - The King

This lesson aims to build students' algebraic reasoning and understanding of number as they explore computation on the number chart. Students explore the moves of a king chess piece and how the value of the numbers change as he moves. This builds into an algebraic exploration of equivalent values that can be found on the ...

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Sustainability and Sydney Metro – Stage 2

This inquiry-based unit of work was created, trialled and peer reviewed as part of a professional learning program in inquiry-based learning for school teachers. The professional learning courses were part of a pilot partnership between the NSW Government’s Sydney Metro transport agency and Western Sydney University.

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reSolve: Authentic Problems: Expanded Square

This sequence of four lessons explores concepts around informal area and symmetry. Students design an 'expanded square' where approximately half the area of the original square is flipped to the outside. The lessons provide opportunities for students to devise and use methods to informally measure area, record their mathematical ...

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Sydney Metro – creating a website – Stage 2

This inquiry-based unit of work was created, trialled and peer reviewed as part of a professional learning program in inquiry-based learning for school teachers. The professional learning courses were part of a pilot partnership between the NSW Government’s Sydney Metro transport agency and Western Sydney University. Students ...

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The Art and Science of Impressionist Color

In this sequence of lessons, students will learn about the Impressionist painters' use of colour and how it connected to early-19th-century scientific theories about colour. They will explore combinations of primary and secondary colours, experiment creating secondary colours, and create a landscape using complementary colours.

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Computational thinking

Find out about Computational thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Digital systems

Find out about Digital systems. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.