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AI ethics - What's possible, probable and preferred?

The development and ubiquity of Artificial Intelligence raise a number of social and ethical matters that students can explore in the Digital Technologies classroom. This lesson idea outlines a project to help students frame such discussions using the curriculum Key Idea of Creating preferred futures, tying into Critical ...

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Measurement of error: Year 9 – planning tool

This planning resource for Year 9 is for the topic of Measurement of error. Students make considered estimations of measurements. They use percentages to calculate the size of errors in different circumstances. They estimate the accuracy of given measurements and the effects of rounding.

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Hot or not?

This lesson sequence focuses on the incremental or Agile approach to development and encourages students to follow the evolution of a temperature conversion tool for a Food Technology teacher. It uses an Excel spreadsheet application as the prototyping tool.

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Formulate and manipulate expressions: Year 9 – planning tool

This planning resource for Year 9 is for the topic of Formulate and manipulate expressions. Students move beyond expanding and factorising linear expressions, such as 3(2x – 1) or 4x + 6, to working with monic quadratic expressions (that is, where the coefficient of the square term is 1). This involves expanding expressions ...

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Future proofing data

This lesson sequence aims to identify strengths and weaknesses of past, present and future methods of data storage and recognise the risks and benefits for users. Students explore specific “data dilemmas”.

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Fibonacci served three ways

In this lesson sequence students learn to code separate modules that perform discrete functions but collectively meet the needs of the solution. They select the most appropriate algorithm based on the type of problem.

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PyGame in a Day

As a general purpose programming language, python has a number of libraries that can be used for different purposes. PyGame is a free and open source python library that makes it easier to make multimedia applications like games.

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The life cycle of your polyester t-shirt

This illustrated article describes the environmental impact resulting from the making of the textile, the off-shore manufacture and the retail distribution of a t-shirt to an Australian consumer.

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Loot boxes

In this lesson, students will create their own video game concept, complete with a loot box system. They will then calculate the probability of obtaining all unique items to form a complete set, considering the challenges this random system entails and how the gambling system inherent could lead to unexpected losses. The ...

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Creating a Space AR poster using Unity

In this lesson, students explore how to design and implement a simple Augmented Reality (AR) poster experience using Unity 3D and Vuforia SDK for Unity 3D. This lesson is within the context of a Space-themed example, however, it could be used for other contexts such as Biology, Geography, Art or more.

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Ubby’s Underdogs: The Legend of the Phoenix Dragon: Unit of work

This unit of work has been written to support the book Ubby’s Underdogs: The Legend of the Phoenix Dragon. The book interweaves Aboriginal and Chinese mythology to create an adventurous story filled with local-Broome culture. This unit includes practical ideas for using this book in your classroom.

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Physical fitness in communities

https://www.ngarrngga.org/curriculum/physical-fitness-in-communities Students will learn about the historical importance of physical activity to Aboriginal and Torres Strait Islander People, and design physical activities to introduce movement to their local communities and build connection to place.

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Creation Myth Play Scripts

In this lesson, students will explore different cultures’ supernatural explanations for human existence. Templates such as a Cultural Creation Myth Comparison Organizer are provided. Students will make comparisons between creation myths then write an original creation myth play script to perform for an audience.

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Types of gambling in Australia

In this lesson, students investigate different types of gambling in Australia and how it is growing in popularity, raising awareness of how accessible gambling is in our day to day lives. The lesson is outlined in detail including NSW curriculum links, learning intentions, discussion points, materials required, links to ...

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Character Building

In this teaching activity, students analyse popular characters and methods of characterization used by writers. They apply these methods to create a profile and illustration of an original character. They will then write a short script.

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Art and Poetry

How are surrealist techniques applied in art and poetry? In this lesson, students will analyse poetic devices in the poems and images of the surrealist movement. They will learn about artists including André Breton, Robert Desnos, Salvador Dalí, and Joan Miró. Students will write original poems using surrealist techniques.

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Setting the Story

In this lesson, students will examine setting as a significant element of fiction. They will learn to use elements of mood and spatial order as methods of creating realistic settings. Students will write a short story describing a scene then create sketches interpreting their peers' writing pieces.

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Spreadsheets come alive

In this lesson sequence use the ‘Odds and evens’ problem as a springboard. Students construct interactive spreadsheets designed to address particular needs. This lesson also demonstrates an approach to programming known as rapid application development (RAD).

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Creating a Biology AR poster using Unity

In this lesson, students explore how to design and implement a simple Augmented Reality (AR) world to project DNA model using Unity 3D and Vuforia SDK for Unity 3D.

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Artificial Intelligence Explainers: Video 4: AI Explainers | Digital Technologies Hub

Use this video to discuss how Artificial Intelligence (AI) has the potential to be a transformative technology much like introduction of the car, 100 years ago. We also showcase some innovative Australian applications. This is the fourth video in a series. The first three in the series are Introduction to AI & machine ...