F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This web page is about how to talk to your child about money, encourage them to save, make a budget and much more. This page is designed to help you have conversations with children about how money is earned, needs versus wants, how money is spent, earning pocket money and making decisions about how many is spent or saved.
This lesson asks students to explore statistics about pet ownership in Australia and the cost of buying and maintaining a pet. During the activities, students are asked to gather and compare data about pets in Australia using trusted information sources such as the RSPCA. They go on to consider the costs and benefits of ...
Wicking beds are a fantastic invention, allowing crops to be watered more efficiently. Making a large wicking bed does involve a few steps and some preparation, however the benefits of this extra effort are water conservation, improved plant growth and better crops. The design of the wicking bed also provides opportunities ...
Use this video to connect area and perimeter to real world applications to set the context for why we are learning about area and perimeter.
This planning resource for Year 5 is for the topic of Place value. Students extend understanding of place value by interpreting, comparing and ordering decimal numbers including tenths, hundredths, thousandths and beyond. Students apply multiplicative thinking to explain and model the relationship between consecutive places ...
This planning resource for Year 5 is for the topic of Area and perimeter. Students estimate and measure perimeter in metric units for length and area of quadrilaterals using grid squares and square centimetres. They solve practical problems involving the perimeter and area of regular and irregular shapes.
This planning resource for Year 5 is for the topic of Interpret and compare data displays. Students interpret line graphs representing change over time. They discuss the relationships that are represented and draw conclusions.
This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 5 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...
In this game, students throw dice to determine the number of edges and vertices of a 3D shape, they then use physical materials to build their shapes. The game gives them an opportunity to practise geometric reasoning, identifying shapes based on their properties and visualising objects in three dimensions.
This collaborative task challenges students to assemble 27 small cubes as one large 3 by 3 by 3 cube, with 9 different colours visible on each face. The task develops spatial awareness, particularly when the task is extended beyond creating a large cube.
This game, played in pairs with a of dominoes, challenges students to create fractions and compare their values. The player with the higher value fraction wins each round and the associated domino. The game is played until one player owns all the dominoes.
This small group game challenges students to use logic and problem solving strategies to name multi-digit numbers.
Before GPS, there were many ways to navigate, including using the stars. In this resource, students and teachers will learn about celestial positions, the azimuth and altitude to shape their understanding of traditional navigational techniques.
In this activity, students examine the representation of patterns, including as diagrams, charts and formulas.
This activity asks students to follow directions and use grid coordinates to create a picture.
This open-ended task challenges students to carry out a mathematical investigation using a ribbon-bow as a stimulus. They are encouraged to develop their own research questions and investigate possible solutions using using mathematical problem solving and modelling strategies.
In this game students practise addition and subtraction of 2-digit numbers, using multiple strategies.
This integrated unit of work explores the amazing structures of honeycomb by examining the properties of regular and irregular polygons and polyhedra. Students then move on to solve problems using geometric and algebraic reasoning.
This game gives students opportunities to practice subtraction skills and to learn subtraction strategies, including the jump strategy, the split (or partition) strategy, compensation and the count-up to strategy (sometimes called the Shopkeeper’s method).
The focus of this activity is for students demonstrate a systematic approach to trialing and recording possible solutions. Students are encouraged to explain the method they used, compare solutions and prove they have found all the possible solutions.