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Video

South Kalgoorlie Primary School – Progress report 2

This video explains the progress that South Kalgoorlie Primary School has made in the Digital Technologies in Focus project. It is the second in a series of four.

Text

South Kalgoorlie Primary School – Project proposal

This PDF outlines South Kalgoorlie Primary School's proposal to participate in the Digital Technologies in Focus project.

Audio

South Kalgoorlie Primary School – Podcast

This podcast includes information about the aims, challenges, insights and accomplishments of South Kalgoorlie Primary School's participation in the Digital Technologies in Focus project.

Video

St Mary’s Primary School – Progress report 4

This video explains the progress that Bethany Christian School has made in the Digital Technologies in Focus project. It is the last in a series of four.

Text

St Mary’s Primary School – Timeline

This document presents the milestones in St Mary's Primary School's participation in the Digital Technologies in Focus project.

Video

Wodonga South Primary School – Progress report 3

This video explains the progress that Wodonga South Primary School has made in the Digital Technologies in Focus project. It is the third in a series of four.

Audio

Wodonga South Primary School – Podcast

This podcast includes information about the aims, challenges, insights and accomplishments of Wodonga South Primary School's participation in the Digital Technologies in Focus project.

Video

Game builder

Game Builder is an online resource for teachers and students making their very first videogame, and for those who have some experience already. There’s more to a good game than good code! As with most creative projects, success comes from good ideas and thorough preparation. This resource will take you through the building ...

Text

Mossman State School – Project proposal

This PDF outlines Mossman State School's proposal to participate in the Digital Technologies in Focus project.

Video

Bethany Christian School – Progress report 1

This video explains the progress that Bethany Christian School has made in the Digital Technologies in Focus project. It is the first in a series of four.

Text

Bethany Christian School – Timeline

This document presents the milestones in Bethany Christian School's participation in the Digital Technologies in Focus project.

Online

Hot or not?

This lesson sequence focuses on the incremental or Agile approach to development and encourages students to follow the evolution of a temperature conversion tool for a Food Technology teacher. It uses an Excel spreadsheet application as the prototyping tool.

Online

Future proofing data

This lesson sequence aims to identify strengths and weaknesses of past, present and future methods of data storage and recognise the risks and benefits for users. Students explore specific “data dilemmas”.

Online

Can AI guess your emotion?

Discuss emotions as a class, and introduce the idea of artificial intelligence (AI). This lesson can also be used to introduce image classification – a key application of AI. Developed in collaboration with Digital Technologies Institute.

Video

Artificial Intelligence Explainers: Video 4: AI Explainers | Digital Technologies Hub

Use this video to discuss how Artificial Intelligence (AI) has the potential to be a transformative technology much like introduction of the car, 100 years ago. We also showcase some innovative Australian applications. This is the fourth video in a series. The first three in the series are Introduction to AI & machine ...

Online

Book analysis with AI techniques

This learning sequence explores text analysis through Natural Language Processing, a significant application of Artificial Intelligence. Teachers and students are led through a series of video tutorials to develop a Python program that can break down and analyse the content of a complete text and use smart sentiment analysis ...

Online

Filter bubbles, bias, rabbit holes and nudging

This lesson focuses on the AI systems that recommend content in various applications that students use on a day-to-day basis. It draws on students’ ethical understandings during analysis of these systems. This lesson was developed by the Digital Technologies Institute in collaboration with the Digital Technologies Hub.

Online

Level Up: Game design

This unit of work is intended to teach years 9–10 students basic programming, using general purpose programming language.

Assessment

Glyphs F-2

A glyph is a pictorial representation of data, in this case, to be presented as a digital artwork. The task caters for students at different levels. Teachers use the checklist provided to assess students and record observations.

Online

Bee-Bot ruler

Explore the concept of sequencing steps, using Bee-Bots to measure length.