F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This teacher resource is about the Meeting Initial Needs In Literacy (MiniLit) program and its trial with 22 Foundation and year 2 students in a NSW regional public school. MiniLit is an intervention program providing instruction to small groups of young children struggling with reading. The resource describes how MiniLit ...
This teacher resource is about a strategy to improve student performance in reading through the use of benchmarks. The strategy was implemented in the majority of the 68 public early childhood, primary and P-10 schools in the Australian Capital Territory. The resource discusses how and why the benchmarks were developed ...
This teacher resource describes the successful Accelerated Literacy strategy implemented by the South Australian Department of Education and Children's Services to improve the literacy of Aboriginal students, students in low socioeconomic areas, and those whose first language is not English. The resource is organised in ...
This is a teacher resource about the Smarter Schools strategy successful implemented by 30 Catholic and independent schools in Tasmania to improve the progress of students in reading and spelling. The strategy uses mainly an oral language approach to teaching phonics and phonemic awareness in an integrated and systematic ...
These seven learning activities, which focus on 'authentic contexts' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers engage their students' interests, ...
These seven learning activities, which focus on 'presentation' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers present students with models of ...
These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...