F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Not every classroom is specifically designed to respond to the needs of all students. Using this interactive questionnaire, audit a classroom environment and create a task list of simple changes that can be made to create a more space inclusive for neurodivergent students.
Interoception (mindful body awareness) refers to the perception, recognition and understanding of the internal physical states. These body signals can be understood as emotions and/or feelings which can then be responded to. Self-regulation is the ability to moderate or control emotions and actions in order to function ...
This video is the first of a series of 5 explainers on artificial intelligence. It discusses why it is a challenge for a computer to easily recognise one object from another. Discover how a machine learns using labelled images rather than following a specific set of rules and how AI connects with human learning.
Ideas and resources that connect the learning of Chinese language with other learning areas.
This comprehensive resource describes the progression of ideas that cover statistics and probability. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in chance and data including teaching and cultural implications.
The soil moisture sensor project integrates science understandings and computational thinking to solve a problem about sustainable watering practices. This lesson was devised by Trudy Ward, Clarendon Vale Primary School, Tasmania.
In this teaching activity, students explore cartography and the role of a cartographer. They will analyse map features and discuss how maps have changed over time. Then they’ll create a papier-mâché map representing a route from one destination to another.
This unit of work has been written to support the book Seahorse. The book Seahorse is an adventure about family, traditions and being truly appreciative for the luck and opportunities that come along the way. This unit includes practical ideas for using this book in your classroom.
This resource provides links to lessons and activities at each level of schooling from Foundation to Year 10 in the area of online safety.
In this 3-5 lesson, students will research information about grey whales and work in groups to write, produce, and perform a newscast about grey whales using the essential qualities of a news anchor.
What techniques do storytellers use to create characters? In this lesson, students will analyse how a character's personality traits, actions and motives influence the plot of a story. They will use their senses to create character sketches, then dramatize the character for an audience.
How do Greek mythological figures inspire modern day characters? In this lesson, students will explore the connection between Greek mythology and modern culture. They will analyse Greek culture, mythological characters, and apply elements of mythology. They will design and paint original mythological characters with watercolours.
How does culture influence fairy tales from storyteller to storyteller? Students will compare and contrast culturally distinct variations of the fairy tale, Cinderella. Students will also research the cultures represented in the fairy tales and create a visual art piece.
In this lesson students will explore the concepts behind the “Reduce, Reuse, Recycle” slogan. They will examine the process of recycling and perform a commercial with a backdrop made of recycled materials.
This activity allows students to develop an understanding of decimals and how they connect to fractions and the area model. It enables them to make comparisons between decimals and their sizes and build a greater understanding of what makes a larger decimal and smaller decimal. The decimats provide them with a representational ...
This open-ended task challenges students to carry out a mathematical investigation using a ribbon-bow as a stimulus. They are encouraged to develop their own research questions and investigate possible solutions using using mathematical problem solving and modelling strategies.
This game, played with ten-sided dice, in pairs or small groups, provides students with opportunities to make, simplify and compare fractions with different denominators. Students aim to collect fractions that are more than a half and less than a half, recording their rolled fractions on a score card as the game progresses.
This game, played in pairs with a of dominoes, challenges students to create fractions and compare their values. The player with the higher value fraction wins each round and the associated domino. The game is played until one player owns all the dominoes.
We can program a computer to play music. Conventionally this is done by hard coding, which is the process of coding all possible expected behaviours. Alternatively, we can train an artificial intelligence (AI) computer about what notes go well with others, so it can play a duet with a human musician. Students can make their ...
There is also a series of units comprising learning activities, paired with assessment activities and templates that can be used to support use of the Scratch (MIT) platform. The Scratch Creative Computing Guide supports assessment activities with visual programming environments.