Search results

Downloadable

DT Challenge - 5/6 Blockly - Turtle

Control a turtle and draw amazing pictures with code. In this challenge you'll learn the fundamentals of programming by using instructions to position a turtle on the screen, drawing lines, patterns and shapes in the same way computers draw images. Computers use the input from users and the environment to give us feedback ...

Downloadable

DT Challenge - 5/6 Blockly - Satellite

Learn how to use the Turtle in Blockly to draw and create with code. You'll draw a satellite piece by piece, building up your coding skills and learning advanced programming concepts like loops and functions.

Text

Recycle: How do visual and theatre arts convey issues about the environment?

In this lesson students will explore the concepts behind the “Reduce, Reuse, Recycle” slogan. They will examine the process of recycling and perform a commercial with a backdrop made of recycled materials.

Text

Working with language assistants

This resource provides strategies for teachers working with language assistants, and a video showing how a language assistant can facilitate diversification of classroom activities and support for senior students. The resource also provides advice for language assistants in terms of their role.

Text

Work sample Year 5 HASS F-6: Establishment of a new colony

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 5 HASS F-6. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation of ...

Text

Pass The Count - Calculate

This game allows students to practice their skip counting skills in small groups.

Text

Money Year 5 & 6 - Calculate

The focus of this activity to challenge students to apply their knowledge of the four operations to solve a problem involving money. Students also need to demonstrate their ability to explain using evidence which option is the best.

Text

Living world – Stage 3

In this lesson sequence, students identify and describe adaptations in living things and recognise them as existing structures or behaviours. They describe how, over time, these adaptations support living things to survive in their specific environment. Students complete an investigation to understand how birds’ beaks have ...

Text

Work sample Year 5 - 6 Italian: Ali di fuoco 3000

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 5 - 6 Italian: Ali di fuoco 3000. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic ...

Text

How can I solve problems while moving? - Stage 3

In this unit students recognise possible solutions to movement challenge and apply a variety of strategies. They reflect upon previous experiences and suggest ways to refine performance. Students create, adapt and apply rules to provide an inclusive learning environment that caters for individual strengths.

Downloadable

What is the area?

Use this diagnostic task to assess what students know about area and using the area formula.

Downloadable

First steps in mathematics: Chance and data

This guide supports teachers to develop students’ understanding, skills and processes related to probability and statistics.

Downloadable

First steps in mathematics: Number – Book 2

The content of this book is organised into topics including understanding operations, calculating, and reasoning about number patterns.

Online

Water Water everywhere!

In this lesson, students are presented with the challenging problem of measuring a volume of water using containers that are not the exact measurement size. Students will decompose a complex problem into discrete steps, design an algorithm for solving the problem, and evaluate solution efficiencies and optimization in a ...

Online

Visual to text coding: Lesson 8

This is the eighth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It brings together skills from the previous lessons to design and develop a Higher Lower game, where the player tries to guess ...

Online

Visual to text coding: The Basics

This series of lessons is to help students to transition from visual coding to text-based coding with a general-purpose programming language. This section provides the basics in order to use the programming environments: Scratch, Python and JavaScript.

Online

Home automation programming (yrs 5-6)

Investigate home automation systems, including those powered by artificial intelligence (AI) with speech recognition capability. These suggested activities provide a level of differentiation to cater for students’ range of programming skills. They were developed in collaboration with the Digital Technologies Institute.

Online

Home automation with AI

Home automation is all the rage. You talk to your mobile phone to control the lights, the fan, the air conditioner, or your pool pump. But how does it work? In this lesson, we explore the AI that could power a home automation system.

Online

Saltwater crocs: resourceful or a resource?

This lesson focuses on the analysis of a dataset that records scientific data collected about the crocodile population in the Kimberley region during 2015. The lesson follows an inquiry process where students use the dataset to answer relevant questions about the crocodile population. It also provides an opportunity for ...

Downloadable

digIT Games workbook

This lesson will help students develop a basic understanding of computer programming structures by using block language Scratch. It will also introduce student to using Python with the Makey Makey electronic input device to create a game controller.