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Game changers and change makers: resource book of ideas for National Science Week 2018

This resource book includes ideas to support students’ involvement in investigating, exploring, experimenting, designing, creating and communicating their understandings about game changers and change makers from the past who have solved some of the seemingly unsolvable problems, to game changers and change makers of today, ...

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Teaching Reading and Viewing - Comprehension Strategies and activities for Years 1-9

This resource developed by the Queensland Curriculum and Assessment Authority provides teachers with a collection of strategies and activities for developing students’ comprehension. It is a companion document to the series of guides on teaching reading and viewing. The strategies are listed alphabetically in the table ...

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reSolve: Geometry: Trapezium Pieces

This lesson explores different shapes that can be formed by cutting a trapezium in two with one straight line. Students are challenged to classify and name the shapes that are made, and justify their classifications based on the definitions and properties of shapes. The lesson is outlined in detail including curriculum ...

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reSolve: Authentic Problems: Expanded Square

This sequence of four lessons explores concepts around informal area and symmetry. Students design an 'expanded square' where approximately half the area of the original square is flipped to the outside. The lessons provide opportunities for students to devise and use methods to informally measure area, record their mathematical ...

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reSolve: Place Value: Cartoon Counting

This lesson engages students in investigating place value by considering a counting system using base 8. Students are challenged to imagine how place value would work in a cartoon world where everyone only had eight fingers. They engage in activities with counting blocks, representing numbers in base 10 and in base 8 and ...

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Playing for life activity cards (3-4)

The cards include a variety of games designed to develop the skills of a range of sports and to encourage children to have fun and get active by focusing on skills not drills. The activities are based on the Game Sense approach, with the objective to develop in school-aged children a love of physical activity that will ...

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Sydney Metro – creating a website – Stage 2

This inquiry-based unit of work was created, trialled and peer reviewed as part of a professional learning program in inquiry-based learning for school teachers. The professional learning courses were part of a pilot partnership between the NSW Government’s Sydney Metro transport agency and Western Sydney University. Students ...

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TrackSAFE Education Primary School Resources: Year 3, Year 4 The Arts

This unit uses various arts practices as the stimuli for exploring the safety message of Stop, Look, Listen, Think. Students create woven artworks to incorporate safety messages; they collaboratively develop a play about safety; and explore rap as a music form and combined with dance convey a safety message in a performance.

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Beethoven Allegretto

This set of resources explores beat and rhythm, melody, instruments, texture and structure. They focus on the Allegretto movement from Beethoven’s Symphony No. 7 in A Major Op. 92. A video features conductor Richard Gill AO with musicians of the Tasmanian Symphony Orchestra explaining how Beethoven built this iconic Allegretto ...

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Sustainability and Sydney Metro – Stage 2

This inquiry-based unit of work was created, trialled and peer reviewed as part of a professional learning program in inquiry-based learning for school teachers. The professional learning courses were part of a pilot partnership between the NSW Government’s Sydney Metro transport agency and Western Sydney University.

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reSolve: Multiplication - The Tiler

This task explores arrays through the context of a tiling a courtyard. Students are given the total cost of tiling a courtyard and use this to calculate the price for individual tiles. They then explore the cost of different tiling designs to determine if one is cheaper than another. Each lesson is outlined in detail including ...

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reSolve: Algebra: Triangle Inequality

This sequence of two lessons explores the triangle inequality theorem. Students are challenged to construct triangles with a given number of matchsticks, explore and record what combinations of sticks can create valid triangles and represent their findings using mathematical expressions. Each lesson is outlined in detail ...

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reSolve: Sport Stats

In this lesson, students examine sporting scores and explore the concept of the average of a set of scores. Students collect sporting scores from real and hypothetical games, use blocks to visualise an even distribution of scores across matches and then explore how to calculate the average of a set of scores. The lesson ...

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Visual programming

Find out about Visual programming. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Digital systems

Find out about Digital systems. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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User interface

Find out about User interface. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Exploring inputs and outputs

This is a unit for Year 4 from the Scope and sequence resources from the DT Hub. The topic of digital systems is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students explore inputs and outputs using a circuit board, electronic kit ...

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Use data to solve problems

This is a unit for Year 4 from the Scope and sequence resources from the DT Hub. The topic of data collection and presentation is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students collect, analyse and present data using a relevant format.

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Programming projects

This is a unit for Year 4 from the Scope and sequence resources from the DT Hub. The topic of programming is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students develop an understanding of computer programming as a series of instructions.

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Endangered species - marine turtles

This is a detailed plan for teaching a unit on endangered species - marine turtles. It includes a unit outline, overview and aim, learning outcomes, inquiry questions, background information about the marine turtles, lesson plans and a guide to assessment. The lesson sequence is based on the inquiry based 5Es approach to ...