F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This document outlines how the types of words assessed in the Year 1 Phonics Check (a free 7-minute assessment to assess students' decoding skills across words of increasing complexity) align with descriptors in the Australian Curriculum V9 and with indicators of literacy development described in the National Literacy Learning ...
This technical user manual supports school administrators and teachers when using the online Year 1 Phonics Check platform to register, log in and manage user accounts. The Year 1 Phonics Check is a free 7-minute assessment to assess students' decoding skills across words of increasing complexity.
This technical user manual provides school administrators and teachers with instructions when using the online platform to deliver the Year 1 Phonics Check. The Year 1 Phonics Check is a free 7-minute assessment to assess students' decoding skills across words of increasing complexity.
This document outlines the continuum of phonological and phonemic awareness skills and provides evidence and advice on effective phonemic awareness instruction. It is essential information for teachers implementing phonics instruction using a systematic synthetic phonics approach.
Use this diagnostic task to assess what students know about volume and units to compare volumes.
A collection of diagnostic tasks designed to use with students to assess their understanding of space-related concepts in mathematics.
Students explore the features and properties of three-dimensional (3D) objects to identify and create nets of 3D objects.
Use this task to assess students’ knowledge and understanding of properties of shapes, and language they use when describing common features.
Use this task to assist in assessing student knowledge, skills and processes related to drawing a plan, showing the position and orientation of objects and positional language they use.
Use blocks to program a micro:bit for sport! Get excited about coding even if you have no experience. You'll use drag-and-drop blocks to write your own programs, and make interactive games and tools to improve your health.
Students calculate the sum of probabilities for a chance experiment and compare frequency predictions with actual data.
In this lesson sequence, students explore what happens as water soaks into or runs over the ground. They gain an understanding of a catchment from a sandpit model that show how water moves across the landscape. Students then trace the journey that their water takes every day, from catchment or aquifer to tap.
In this lesson sequence, students participate in a puzzle hunt in the school grounds to find letter clues that lead to the location of a special gift (a rain gauge) related to water. Students then make rain gauges and record rainfall in the school grounds with both the hand-made and commercial rain gauges.
In this activity, students are introduced to the concepts of everyday water use and water conservation. They discover the importance of water through story and discussion.
This sequence of 5 tasks explores the idea that 10 ones are equal to a unit of 1 ten. Students explore through the context of a garden as Mr Sprout the gardener packs and plants his seeds. Students have multiple experiences of stacking, of grouping, and of bundling as they make sense of this idea. Professional learning ...
This game gives students opportunities to practice subtraction skills and to learn subtraction strategies, including the jump strategy, the split (or partition) strategy, compensation and the count-up to strategy (sometimes called the Shopkeeper’s method).
The focus of this activity is for students to count a variety of objects in their home environment and write the number for each.
The focus of this activity to challenge students to apply their knowledge of the four operations to solve a problem involving money. Students also need to demonstrate their ability to explain using evidence which option is the best.
This activity uses pattern blocks to explore patterns and the relationship between numbers. Students use the blocks to create and describe other shapes and since the blocks are relational they can be used for other investigations. For example, turn the blocks into units – if the triangle is one what is the value of the hexagon?
This game applies students' knowledge of location on a grid and practises directional language. Students develop a strategy to make effective moves, using two dice, counters and a 10 by 10 grid.