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Just like me: Sammy, Zeina and Dawit

Meet three children who like different things, Sammy, Zeina and Dawit. Choose your favourite things from several groups such as musical instruments, pets and places. Discover the children's favourite things. See if they match your choices. Notice that some of the children's favourite things are different to yours. This ...

Interactive

Number trains

Arrange train carriages according to numbers on their sides. The numbers are represented in a range of formats such as words, numerals, dice dots or counting frames. Identify the numbers that come before and after starting numbers. Begin with numbers up to ten. Move on to work with larger numbers such as 40 and 50. Practise ...

Interactive

Musical number patterns: music maker

Make some music by building up rhythms for four instruments. Choose a starting point on a number line and build a counting rule. Count in lots between 2 and 10 until you reach 36. Add your number several times on the number line to make a pattern. For example, set up a sound pattern where a trumpet waits on the first note, ...

Interactive

Light and shadows

Look at how a tree makes a shadow during a sunny day. Notice that objects always casts shadows that face away from the Sun. Examine how the shape and position of a shadow is related to the time of day and position of the Sun. Explore the shadows cast by different objects such as a bike, an umbrella and a child. Position ...

Interactive

Shape sorter: polygons

Help sort shapes, in the shape factory. Examine examples of shapes and determine if they belong in the Yes polygon set. Examine examples of shapes that do not belong in the set. Work out what features of the polygon are important and test your ideas by sorting some shapes. Then program the robot and see if it sorts the ...

Interactive

My design: talking car: create own text

Design a talking car to present at show and tell. Create your car by selecting from a range of elements such as mood, size and colour. Choose a voice and background picture for your car. Decide on a name that suits your talking car. Add a note about your car. Watch the animation. You can change your design as many times ...

Interactive

Make it happen: find Honey

Honey is missing. Create a notice to let people know your dog is lost. Include a statement, photo and important details such as contact address and phone number. Select places to put up the notice. Consider the replies to your notice when deciding where to look for Honey. Look for Honey at the locations on the map. Check ...

Interactive

Make it happen: find a dog-walker

Honey the dog needs someone to walk her in the mornings. Create a notice to find someone to walk Honey. Include a statement, photo and important details such as contact address and phone number. Select places to put up the notice. Consider the replies to your notice when deciding who is to walk Honey. Look for the dog-walker ...

Interactive

Make it happen: give away a bike

It’s time to give away a bike that you have outgrown. Create a notice to find someone to give your bike to. Include a statement, photo and important details such as contact address and phone number. Select places to put up the notice. Consider the replies to your notice when deciding who to give the bike to. Look for the ...

Interactive

Sentence builder: prehistoric: tool

Help a caveman use a sentence builder machine to create past-tense sentences. Spin each rock to see a new word for your sentence. Choose words from five groups: when, who, what, where and setting.

Interactive

After school: analogue and digital

Help Neo get home from school. Put analogue clocks showing on the quarter-hour times in the correct order. Match the times on the digital clocks with those on the analogue clocks. Match the time words to the clocks. Put pictures in the correct sequence and match them to the clocks. Watch what Neo does after school as time ...

Interactive

My design: talking cat: create own text

Design a talking cat to present at show and tell. Create your cat by selecting from a range of elements such as mood, size and colour. Choose a voice and background picture for your cat. Decide on a name that suits your talking cat. Add a note about your cat. Watch the animation. You can change your design as many times ...

Interactive

Make it go: energy source: assessment

Find out what you know about energy and what makes things work. Match a machine to its use and identify what makes it go. Answer true/false questions to show what you know about types of energy. View and print a report on your work. This assessment object is one in a series of two objects.

Online

Primary mathematics: games, simulations and modelling

These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...

Interactive

Counting beetles

Choose to do the activities in levels one, two or three. Watch the beetles crawl into the garden or out of the garden. Watch some beetles completely or partially hide beneath the leaves. Work out how many beetles there are altogether. Remember to count any beetles hiding under the rock. Choose a number for your answer and ...

Interactive

Pirate treasure hunt: eight challenges

Join forces with Pirate Jack. He needs your help to solve eight problems and find the hidden treasure. Use the map to work your way through the obstacles one by one and in the right order. Apply your maths and literacy skills to make sure you collect the correct item before tackling the next obstacle. For example, you’ll ...

Interactive

Make it go: energy change: assessment

Find out what you know about energy and how it changes. Complete a flow chart to show energy changes by identifying the energy source and the energy output of some machines. View and print a report on your work. This assessment object is one in a series of two objects.

Online

Primary science: scientific inquiry

These seven learning activities, which focus on 'scientific inquiry' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers facilitate the procedures ...

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Primary English: models and modelling

These seven learning activities, which focus on 'modelling texts' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers are provided with guidance about ...

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Primary history: historical inquiry - interpreting and analysing historical documents

These seven learning activities focus on interpreting and analysing historical documents using a variety of tools (software) and devices (hardware), and illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers assist ...